News + Features
The recent release of Microsoft Flight Simulator has taken the world by storm, not only does the game struggle with today’s PC hardware, but it was also revealed earlier that the game is estimated to generate a total of $2.6 billion over 3 years in PC hardware. So considering all this, and whether or not you’re an avid Flight Sim fan, does MS Flight Sim make you want to buy new PC hardware?
Collectibles are featured in so many games, to the point where it would take days to list off every game that features some sort of collectible. The recent PC release of Horizon Zero Dawn includes a wealth of collectibles (blasphemously called “collectables”) for players to find. But how do you feel about in-game collectibles yourself? Do you love them? Or hate them? Do you enjoy trying to find them all? Or find them a frustrating feature that you’ll never touch?
Next-gen is right around the corner, with the imminent release of Sony’s PlayStation 5 and Microsoft’s Xbox Series X consoles, we’ve been promised a generational leap like no other as both parties fixate on ray tracing capable hardware, 4K/120fps console gaming, and superfast SSDs. But some of us have left a little bit… underwhelmed by the graphical fidelity of some of these next-gen titles, so we wanted to ask you how you feel about them so far.
Every year we get a great lineup of video games, some years are better than others sure, but there’s no doubt that each year has some pretty standout titles. But sometimes we yearn for the old, and I’m not talking remakes or remasters, we’re talking good ol’ fashioned classics, so this week we pose the question: are you currently playing more modern or older games?
Alright, so with the recent news of the Unreal Engine 5 possibly causing game file sizes to “skyrocket” in the future, and our other recent Up For Debate earlier this week about next-gen hardware possibly requiring a completely brand new PC setup, I thought we could discuss about game file sizes in general, and how developers could possibly handle the issue in the future.
We’re coming up on what could quite possibly be one of the biggest generational leaps in PC hardware thanks to next-gen consoles coming out later this year, so with all the latest news about possible hardware upgrades needed to play new games at their best we wanted to pose the question to you guys: do you think that next-gen hardware will require a completely brand new PC setup?
We all know it, we all pretty much obsess over it, but upgrading our PC hardware is an essential part of PC gaming. As games get more and more advanced and look better, they start to get more and more demanding. Even if you buy the latest high-end hardware at the time, chances are that a few years down the line (or even a decade) you won’t be able to play at maximum graphics settings anymore.
It was pretty much inevitable that CD Projekt Red had to delay the upcoming highly-anticipated Cyberpunk 2077 a second time, but that didn’t make the announcement any less easier to hear though. Now we have a solid date for the release: November 19th, and the developers have stated that they believe this is the definitive release date.
With the recent announcement of Hyper Scape from Ubisoft, it’s quite clear that the Battle Royale genre has simply dominated the gaming market at the moment, arguably stemming all the way back to Call of Duty Warzone all vying for their own slice of the cake early on.
It’s one of the most anticipated games of 2020, and we hope Cyberpunk 2077 is actually coming out in 2020 after it got delayed for a second time. But following the recent Night City Wire Episode 1 which gave us a new trailer and gameplay footage, as well as the announcement that it will only run on the DirectX12 API and so Windows 10 & 7 will be the only supported operating systems, it’s time to have a think about whether or not we should be upgrading before Cyberpunk 2077 officially releases in November.
Video games are great, we all love them here I’m sure, and the bigger the better right? Sure we have many varied experiences ranging from short narrative-focused indies, to large open-world sandboxes. But as we start to usher in a new generation of technology and graphical fidelity, are games starting to become too complex for their own good?