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XCOM 2 is a fine game, but it’s not without its fair share of performance issues and bugs. In fact, gamers have been complaining in droves about strange problems in Firaxis’ tactical strategy game, ranging from graphical artifacts to chugging frame rates, crashes, and eternal loading screens.
XCOM 2 is but a few days old, and already the mods are flowing faster than you can say ‘humanity’s lost’. Three officially supported mods arrived on day one, and these are just the tip of the iceberg. Developer Firaxis knows a thing or two about hooking players in for the long term you see. Just ask the XCOM: Enemy Unknown and Civilization V players who’ve racked up thousands on house in these games alone.
XCOM 2 has launched today and with it come some pretty high expectations after the success of the previous game. Early responses to the game so far have been positive, with many reviewers giving the game extremely high scores and praise for the updated and new mechanics in the game.
The invasion might have been delayed a while from its original November launch date, but at long last the alien hostilities have commenced, and XCOM 2 has arrived. Firaxis' long-awaited sequel looks to improve on XCOM: Enemy Unknown is just about every conceivable way. It's got deeper tactical depth, and if you thought Enemy Unknown was punishing, think again; XCOM 2 takes difficulty to a whole new level.
True to their word, Long War Studios has revealed a roster of three mods coming to XCOM 2 on day one. The mod outfit rose to fame when it created The Long War for XCOM: Enemy Unknown, and an official partnership with Firaxis has seem them get access to mod tools for XCOM 2 ahead of its February 5th launch.
Okay, consider me mightily impressed by this move. Firaxis and 2K Games have announced that they have officially partnered with Long War Studios, creators of The Long War total conversion mod for XCOM: Enemy Unknown and expansion pack XCOM: Enemy Within.
XCOM 2’s a game, and since it’s a game coming out in 2016, it’s obviously coming burdened with a $20 Season Pass, adding a sprinkling of new content throughout the year. Which is all well and good, but if you want the deluxe edition on day one with the Season Pass included, it’s going to set you back a wodge of cash - $75 to be precise.
An absolute mountain of games have been released during the past few months, but there is one gaping hole - XCOM 2. Firaxis originally targeted a December launch for their tactical strategy sequel, but a cruel twist of fate snatched it out of our hands until February 5th, 2016. On the basis of the sublime original I'm sure the wait will be worth it though. 
If the drudgery of XCOM 2’s urban landscapes were getting the better of you like they were me, then perhaps a peek at the wildernesses in which you’ll be getting mercilessly slaughtered by the alien scum will do you some good. Just like its predecessor XCOM: Enemy Unknown, action in XCOM 2 often spills out of the streets and into the surrounding countryside, where tactical reshuffles and flanking opportunities abound.
Just when you thought your Iron Man run couldn’t get any more punishing, Firaxis has detailed the new Dark Events coming to XCOM 2. These are randomised events controlled by Advent, the traitorous human operatives working with the alien invaders. In keeping with XCOM 2’s procedural and randomly generated nature, they throw in curveball modifers to missions designed to always keep you guessing.
2K Games has published a video taken from the Firaxis Mega Panel at PAX Prime 2015, which took place at the end of August. In it we see XCOM 2 creative director Jake Solomon and art director Greg Foertsch talking about a new enemy type arriving in the tactical sequel - The Faceless.