News + Features
Star Citizen's Squadron 42 single-player campaign has been a long time coming. Recently, it switched to a totally separate release as well, CIG splintering it off into its own entity. Just like Star Citizen though, Squadron 42 comes with some hefty minimum PC system requirements.
Crytek seems to love courtrooms and legal dramas, like a multinational corporation version of my mum,  so it should come as little surprise to see it’s attempting to sue Star Citizen developer Cloud Imperium Games (CIG) for Copyright Infringement and Breach of Contract.
Star Citizen has always been operating like the Wild West of gaming, and now Cloud Imperium Games has taken this a step further with the ability to buy licenses for plots of land. There’s gold in them there asteroid belts.
Like a mythical unicorn cresting a hill, the Star Citizen Alpha 3.0 release with planetary landings is finally live. Hold on a second though, don’t go booting it up just yet. The Star Citizen 3.0 Alpha is only available to a limited group of backers known as the Evocati Test Flight, and they can give it a go on Star Citizen’s Public Test Universe (PSU). It’s not quite out for public consumption then, but it’s damn close.
Update: Sept-18-2017: Cloud Imperium Games spokesperson Dave Swofford has issued a statement claiming the information as per the Reddit posts below was in facct an elaborate fabrication. 
In a pretty neat addition, Cloud Imperium Games has announced new FaceWare facial mapping software for Star Citizen. All you need is a simple webcam and the facial recognition software will translate your facial movements in-game, including speech. Laugh in real life and sure enough, your character will laugh in Star Citizen.
The Alpha 3.0 update for Star Citizen was due to go live just about any day now, but it’s now been pushed back to a launch at some point between September 4th and September 11th. If you’re planning to free up some time to play, I’d hedge my bets on September 11th if I were you. 
Star Citizen’s road to release has been a long and treacherous one, but with the upcoming 3.0.0 update it takes one of its largest steps yet. For the very first time Star Citizen’s disparate elements are beginning to coalesce into a complete package, adding moon landings, planetary rovers to explore in, and planetary bases to set up. They’ll be fused with the persistent universe, interstellar dogfighting and the Star Marine FPS element, allowing players to seamlessly fight aboard a space vessel, jump in a personal craft, fly down to the surface of a moon, hop out and explore on foot. All that, without a loading screen in sight.
Cloud Imperium Games is preparing to stage its huge 3.0.0 patch rollout for Star Citizen, making some fundamental changes to both the feature-set and Star Citizen’s performance in the run up to the final retail release. The big thing for those worrying about their rig running Star Citizen is a new ‘RenderTarget refractor’ that will reduce VRAM usage by over 50%.
Star Citizen developer Cloud Imperium Games (CIG) has announced its intention to drop DirectX 11 and DirectX 12 support completely in favour of  building the entire game with the Vulkan graphics API. Up until now Star Citizen players have had the choice between Vulkan and DX11, with DX12 support forthcoming. CIG has now cancelled these plans because Vulkan “doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux.”
So if you guys remember back in September, Michel Ancel, the creative director of Beyond Good And Evil posted a rather touching picture of everyone’s favourite pig uncle on his instagram as a way of confirming the long sought after Beyond Good And Evil 2 was officially in development. We thought this day would never come right? Well to start the hype train already, Ancel has recently given an interview where he has been giving insight into what we can begin to expect from Beyond Good And Evil 2.