News + Features
There are some great games out there, but arguably some of the most impressive are those very niche little titles known as simulators - the proper ones I mean (like 2020's Microsoft Flight Simulator). There’s just something about trying to replicate the feel of a certain system; whether that be flying a plane, driving a car, or operating a steam train, it’s always quite impressive how well some developers can emulate that system and feeling so naturally.
One great thing about PC gaming is that there is always a way to enhance your computer setup, or simply to just expand the way you engage with your games. We can customize to our hearts content, to build a unique experience that works for the type of gaming we each most enjoy.
PC Peripherals are a great way of extending the immersion in video games, especially more simulator-oriented genres. Stuff like racing wheels, joysticks, and of course, VR headsets, are all ways of enhancing that immersion felt within a certain game, and can even provide better control. The latest simulator that has caught everyone’s eye is 2020’s Microsoft Flight Simulator, and Thrustmaster have just unveiled a new product range for plane enthusiasts officially licensed by Airbus.
If there’s one thing publisher THQ Nordic has enough of, it’s games. Last we heard, THQ Nordic has more than 80 games in active development. Eighty! Its appetite is insatiable though, promoting the creation of an all-new studio dedicated to the development of shooter survival games.
An in-depth report from Kotaku’s Jason Schreier has revealed some interesting details about the goings-on at Call of Duty: Black Ops 4 developer Treyarch. First and foremost, Schreier claims the employees at Treyarch are unhappy with Activision’s decision to implement more and more microtransactions into COD BLOPS 4 in order to drive more revenue.
It’s taking four long years of relentlessly hacking down trees as naked lunatic, but smash-hit survival game Rust will finally be leaving Early Access on February 8th. It originally arrived on Steam way back in December 2013, totting up an estimated 6.5 million players in the intervening years. Those were simpler times when folks were just angry their digital penises were tiny.
So recently in the land of Reddit, Facepunch boss Garry Newman, Garry from Garry’s Mod, has broken his silence and spoken out against the “ping-pong loop” pattern that he feels Rust’s development is stuck in (see diagram below). Seemingly at his wits ends with the updates that appease for a month only to become stale after another two, he thinks the only way of breaking the cycle of “We release an update, you love it for a month, you get bored, blame the system, bitch for a few months, then we release another update - and the same thing happens.” is for those that are bored of the game should call it quits and “”just stop playing”.
A spot of controversy has blown up around Early Access survival game Rust. Developer Facepunch Studios, of Garry’s Mod fame, pushed out an update which permanently assigns your characters gender and ethnicity based entirely on your SteamID. Everything achieved so far in Rust will be wiped on all servers, and you will be assigned your new character with no opportunity whatsoever to alter their appearance.
Over the years it would be fair to say EA hasn’t exactly been an exemplary publisher for PC gamers. That disastrous Battlefield 4 launch hung around like a bad smell for years, piled on top of the dreadful SimCity and the mediocre Star Wars Battlefront. That’s coupled with the enforced use of Origin. Which in fairness used to be terrible, but it’s a pretty great client now.
Over the years we’ve all come to love and loathe certain publishers. It’s easy to feel aggrieved when a game doesn’t turn quite how you expected it to, or there are problems which you’re certain have been caused by the higher ups and the suits. The publishers are the cash and the glitzy advertising, trying to sell an experience to as many people as they can for as little cash as possible, as often as they can get away with it. This is all publishers to a certain degree, it’s how the fundamentals of business work. Where they often differ, however, is how they treat us - the gamers.
Developer of the Battlefield franchise DICE has admitted it lost players' trust following the shambolic launch of Battlefield 4 in which players found the game to be riddled with bugs, glitches and crashing issues across all the launch platforms.