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Valve may be one of the most well known and successful video game developers out there; from creating some of the most beloved franchises, single or multiplayer, to the biggest store platform on PC. But their most recognized and highly praised work, Half-Life, has hardly been touched in 13 years. At least, until last year that is.
We're onto the final round of the Semi-Finals for the 12 Games of Christmas tournament. Yesterday was a close match between DOOM Eternal, but Tsushima ended up taking the lead with a total of 142 votes to DOOM's 107.
It's the fifth day of the annual 12 Games of Christmas Tournament here at Game Debate. Yesterday saw two of the biggest action games of the year when Call of Duty: Black Ops Cold War battled it out to see who would make it to the Semi-Final.
Ever since the Source 2 development tools were released by Valve shortly after Half-Life: Alyx’s official release, several modders have already begun debuting their own fan-made Half-Life content in VR. But one group has set themselves an interesting task; remaking the entire Nintendo 64 classic Goldeneye In Half Life ALyx.
It’s hard to believe that it’s already been over 3 months since Half-Life: Alyx, the first Half-Life game in over a decade, was released. After a long wait though, renowned journalist and presenter Geoff Keighley has created a new “interactive storybook” that looks into all the games Valve tried to develop in the past decade, including the latest return of Half-Life.
Back when Valve’s much-anticipated sequel to the Half-Life franchise, Half-Life: Alyx, was officially released, many fans were quick to wonder about potential modding support for the game. Not only would it bring about the first ever Source 2 modding tools, but it would also open so many possibilities for making games in virtual reality. Then the tools were officially released, and although we had some unofficial mods out already, many were quick to make their own creations inside the engine.
Step by step we’re inching just a little bit closer to a version of Half-Life: Alyx that’s completely playable without a VR headset. Whether you think that’s a good or bad idea, it’s a pretty monumental feat to achieve, and after the recent release of the Source 2 modding tools, more and more opportunities are unfolding. Now, we have a new take on the non-VR version of HL: Alyx, taking more of a traditional first-person shooter approach to the problem.
Mods are great, but sometimes level editors are even better. Giving players full control over crafting their own levels and experience with much more user friendly drag-and-drop systems than the hard to master game engines and coding languages. Arguably one of the best in the industry is the Far Cry level editor, more specifically the Half-Life: Alyx’s opening area just goes to prove it.
Valve’s Source Engine has seen a lot of uses in the past, creating some unforgettable mods as well as some unforgettable games. With the release of Source 2 , many fans have been asking when Valve would release the development tools, and just over the weekend they announced the very thing; The Source 2 development tools are now available for anyone who owns DOTA 2.
Ever since Half-Life: Alyx was announced, many fans have been concerned over the exclusivity for Virtual Reality. And it’s still a hot topic with many fans and modders trying to tinker with the inner workings as much as possible in order to make the game run without a VR headset. With the rise of mods through unofficial patches and source kits, the debate over whether or not HL: Alyx should have been a VR-exclusive is all the more relevant. But nevertheless, someone has actually somehow managed to hack the game into a non-VR version…
Since the dawn of Virtual Reality, many players have been experimenting with physics and what the platform is capable of. Who knew that shooting was just so damn fun when you can run up walls like in Sairento, or breaking your way out of a bank guns-blazing like in Payday 2 VR. Virtual Reality has led to endless possibilities of entertainment thanks to the unique immersion, controls and environmental interactions.