News + Features
There was an article earlier this month, describing the state of development for Dying Light 2 within Techland’s studio, and rising conflicts between the game’s director, Adrian Ciszewski, and external writer, Chris Avellone. The Polish report stated that the game has been in development hell and “is a total mess.” However, in a recent interview with the press, the senior PR manager Ola Sondej explained that these reports were inaccurate, and that the game is actually in the final stretch of development.
Before we dig further into this, it’s worth noting that this is a published article from Poland, and as such is in the native Polish language, so translations may be a bit off here, but the core of the story is still there. Essentially, according to some employees at Techland, development on Dying Light 2 has been absolute hell and “is a total mess.” As always though, these are still rumors and we must all take them with a big spoonful of salt.
More developers are taking advantage of ray tracing technology thanks to the upcoming next-gen consoles that will support it. Though it doesn’t always just have to make a game more realistic or ‘prettier’, in fact it can greatly enhance the game’s atmosphere and tone if implemented correctly, and it seems that Techland, creators of the hit Dying Light 2, feels the same way.
Much to the disappointment of Dying Light fans, the highly anticipated sequel has been delayed...indefinitely 
I don’t know if you’ve noticed but it’s delay season and Techland’s Dying Light 2 is next on the chopping block. Dying Light 2 was recently voted your Most Anticipated Game of the Year 2020 at the Global Game Awards, but sadly we're going to have to wait a little while longer.
Dying Light 2 is shaping up to be one of the highlights of 2020 already, which is no mean feat in a year which will include The Last of Us 2, Cyberpunk 2077, and Final Vampire: Bloodlines 2. Techland’s had four years to improve on the already great original, but launch day won’t be the end of the journey either; the development team will be sticking with Dying Light 2 for at least four years after its launch. 
Dying Light wasn’t a world that was particularly small in size, especially when you consider the density of the environments and the sheer number of buildings which could be explored and traverse. Dying Light 2 isn’t a sequel that’s going to do anything by halves though, with Techland’s chief technology officer, Pawel Rohleder, confirming during a chat with Nvidia that it’s world will be four times larger than the original.
Restricted to a behind-closed-doors showing at E3 2019, Techland has finally lifted the lid on the extensive Dying Light 2 gameplay showing. Almost half an hour of 4K footage plucked straight from the zombie-fuelled depths of Dying Light 2 has been uploaded, providing our most detailed peek yet at what’s in store from this open-world parkour-em-up.
Okay, so we got a bit ahead of ourselves earlier with the stories about Nvidia bringing RTX raytracing support to Minecraft and Call of Duty: Modern Warfare. It turns out those were just the tip of an increasingly deep iceberg. No fewer than 10 upcoming games have been given the RTX treatment, heralding Nvidia’s arrival at Gamescom, Cologne in some style.
Techland has just gone and confirmed Dying Light 2 is one of the first-ever announced next-generation titles. The Polish studio announced Dying Light 2 back at E3  2018, revealing it would be coming to PC, PS4, and Xbox One. They’ve now gone one step further, claiming Dying Light 2 has been designed since the beginning to be a cross-gen title. 
The first two games squeaked through into the quarter-finals yesterday, and now it's the turn of two more. Four games are in action today, including Elder Scrolls VI, the next Assassin's Creed, Dying Light 2 and E3 favourite Ghost of Tsushima. All you need to do is vote for your most anticipated and you could win the grand prize.