News + Features
Recently, AMD finally launched their own upscaling technology which aims to increase frame rates whilst also retaining image quality as much as possible. As it turns out though, the technology is incredibly easy to implement, which is evident by how fast it has taken for DOTA 2 to get support after FSR’s launch.
Dota 2’s community forums are ablaze since Valve has implemented a gloriously hilarious ban of almost 20 years for the most toxic players in the community. Valve’s MOBA suffers from one of the most toxic communities in gaming, so much so that the sort of behaviour which has gone on has come dangerously close to being normalised.
Valve has been busy switching up how Steam Workshop items are handled. User-created Steam Workshop items for Counter-Strike: Global Offensive, Dota 2 and Team Fortress 2 now need manual approval from Valve before they can be shared in the workshop and, potentially, sold within the games themselves.
 I’ve got something I need to get off my chest. I’ve never played a single second of DOTA 2. It’s always looked too daunting for me to dare try. I missed the original boat and soon people had racked up thousands of hours. I didn’t want to be the newbie heading in and trying to figure what the heck it was all about.
To the casual observer, it can feel as if the Fortnite phenomenon has already picked. Well, think again. Epic Games Korea CEO Sung Chul Park has just confirmed Fortnite is peaking with 8.3 million concurrent players. That’s 8.3m people playing Fortnite around the world at the exact same time.
Valve has been forced to suspend the trading of Counter-Strike: Global Offensive and DOTA 2 loot boxes, and the items contained within, in the Netherlands.
Always seemingly impervious to change, the DOTA 2 player base is finally showing its first signs of dwindling. This week DOTA 2 hit its lowest number of active players since 2014, dropping as low as 214,155. Still, a hugely impressive figure, no doubt, and DOTA 2 remains the second most popular game on Steam behind PlayerUnknown’s Battlegrounds.
While the rise of PUBG has been unprecedented (it recently eclipsed DOTA 2’s highest ever peak player count with 1.38 million concurrent players), it’s also undoubtedly helped give rise to PC gaming in general. The latest stats from Valve show that Steam has broken its own concurrent user record as well, jumping past the 15 million concurrent player milestone up to 15,053, 189 Steam users online at the same time.
Over the weekend during the International Dota 2 championships one of the world’s top players, Danil ‘Dendi’ Ishutin head up to the main stage to take on a highly trained OpenAI bot. They squared off in a 1-vs-1, with the OpenAI bot coming out on top twice in a best of three. Bow down to our robot overlords.
eSports are in a strange position right now. One the one hands there’s multi-million dollar prize pools, huge sponsorships and TV deals, while on the other it’s still trying to establish itself as a serious sporting event, capable of rubbing shoulders with the already established sports. One aspect which probably won’t help eSports in its quest to be taken seriously are on-stage raging competitions, which is exactly what took place at the Manila Masters DOTA 2 tournament over in the Philippines. 
In a major case of sticking two fingers up to legitimate users, Valve is making major changes to DOTA 2. From May 4th, all players hoping to play in Ranked will have to register a unique phone number with their account. It’s being rolled into a matchmaking update which is designed to prevent cheaters and banned players from creating limitless additional accounts.