A whole bunch of new details on Cyberpunk 2077 have emerged from a Q&A session which took place in Warsaw/ CD Projekt RED fielded a number of questions during the community meeting, spilling plenty of new info about its upcoming sci-fi FPS/RPG hybrid. The translation comes via Reddit user ‘u/shavod’. Hopefully this can help make the five-month wait until Cyberpunk 2077’s launch a little easier.

First and foremost, the all-important length. With most of us having spent hundreds of hours question through The Witcher III, there’s a certain expectation that comes with a CD Projekt RED RPG. CDPR has confirmed Cyberpunk 2077 will be a “little shorter” than The Witcher 3 but that this is made up for by greater replayability. While there more multiple endings to The Witcher, CP2077 will be dramatically different experience depending on your character build, decisions, and sidequests taken.

For point of reference, The Witcher 3 is pegged at around 51 hours to complete the story, and between 103-173 hours for seeing and doing everything. I think you’d have to absolutely power through The Witcher 3 to finish it in 50 hours but I guess it’s possible. Taking CDPR’s word for it, we’re expecting Cyberpunk 2077 to be at least in the region of 50 hours long.

Going back to the sidequests though, CD Projekt RED used a branch analogy to explain the complexity. The Witcher 3’s typical quests were a single straight line, while Cyberpunk 2077’s quests will have multiple branches, each of which can grow more branches, and these branches can cross over or fuse together. Players will wind their way down one of these many routes before reaching a quest’s conclusion. This, CDPR hopes, will ensure playthroughs are unique from player to player. 

Other gameplay tidbits also surfaced during the interview, such as a full day/night cycles which can affect gameplay (such as fewer guards at night), V’s apartment will change visually depending on choices made, car physics which are “more realistic than GTA”, there will be dynamic weather, a crafting system, around 75% of in-game assets are destructible, and, umm, they’ve motion capture a whole bunch of sex scenes. 

On the technology front, Cyberpunk 2077 is set to be the biggest game to feature real-time raytracing so far. CD Projekt RED is planning to integrate in-depth raytracing features, including ray-traced neon lighting, ray-traced ambient occlusion, ray-traced skylines, and ray-traced audio. This means the audio will dynamically change depending on where you’re stood or what material the room’s constructed from. 

Cyberpunk 2077 comes to PC, PlayStation 4, and Xbox One on April 16th, 2020.

What are your thoughts on the length of Cyberpunk 2077? Are you disappointed to hear it’s shorter than The Witcher 3 or is it about what you expected? Let us know!