Shadow of the Tomb Raider has become the third PC game to provide support for real-time ray-tracing. Nixxes has just pushed Shadow’s 13th PC patch, implementing ray-traced shadows, appropriately enough.

The patch notes for the 1.0.280 update for Shadow of the Tomb Raider are pretty straightforward. This update adds support for Nvidia’s Ray-Traced Shadows and DLSS (Deep Learning Super Sampling). Both features are currently exclusive to Nvidia GeForce RTX hardware, although some of the GTX 10 series will become compatible in April.

Each of the three DXR-compatible games released so far has focused on a different aspect of ray-tracing. Battlefield V was all about those ray-traced reflections, Metro Exodus features ray-traced global illumination, while SotTR opts for ray-traced shadows. The effect is exactly what you’d expect, casting realistic shadows based upon dynamic light sources.

You can see it for yourself in the tech trailer below, and the results are quite striking. Shadow of the Tomb Raider is a flawed game but one of its strongest facets are easily its gorgeous visuals. It’s an eye-catching trek through South America that should look even better with ray-traced shadows.

In order to enable ray-traced shadows in Shadow of the Tomb Raider, you will need a compatible Nvidia GeForce graphics card, as well as Windows 10 update 1809 or higher and GeForce driver 419.35 and up.