Dying Light 2 has been announced during Microsoft’s Xbox E3 2018 conference, and it’s a bold step forward for Techland’s post-apocalyptic, open-world parkour series. First and foremost, legendary game designer and writer Chris Avellone is working on the project, which is a unique vision of the Modern Dark Ages. Following the zombie outbreak, society has broken down and various factions have sprung up to try and control the situation.
In Dying Light 2, players will be granted morally grey decisions that could have huge ramifications down the line. The example given was taking control of the city’s water supply. Allowing the Peacekeepers to share the water supply will boost the morale of the populace and improve stability, but the Peacekeepers rule with an iron fist. The counterpoint is to take control of the water supply yourself, making water a rare economy on the black market that boosts your coffers but brings society into disrepair.
“We are very close to our community, and we’ve clearly heard their requests for the new game. I know we kept them waiting, so I’m more than excited to finally announce: Dying Light 2 is coming” - said Pawel Marchewka, Techland CEO. “Dying Light 2 will be a truly bold sequel, combining the much loved Dying Light DNA with completely new ways to play. For the first time in the franchise, players will have the power to decide the fate of a decaying metropolis with their own choices and actions. Across the story, the melee combat, the parkour movement, and other aspects of the game, we’re giving players a completely new level of freedom.”
I absolutely love it when a sequel comes along that dares to do something new, and Dying Light 2 genuinely looks like an attempt to build upon or reinvent just about everything from the original. Dropping players in another zombie tale in another city would’ve been the easy route for Techland, but expanding upon the human component and emphasising branching decision-making makes Dying Light 2 a much more tempting proposition.
Dying Light 22 is set to be released on PC, PlayStation 4 and Xbox One, although there’s no word on a release window just yet.