Yeehaw, Far Cry 5 is with us. This deliciously twisted tale of religious cults, righteous killing and pet bears is as deliriously off-kilter as we've all come to expect from the Far Cry series. But how does Far Cry 5 run on PC? To start things off we've put to the test with a GeForce GTX 1060 graphics cards.

Far Cry 5 Graphics Settings

  • Texture Filtering
  • Shadows
  • Geometry & Vegetation
  • Environment
  • Water
  • Terrain
  • Volumetric Fog
  • Antialiasing
  • Motion Blur

Far Cry 5 System Requirements

Far Cry 5 Minimum System Requirements - 720p / Low / 30FPS

  • OS: Windows 7 64-bit
  • CPU: Intel Core i5-2400 3.1 GHz or AMD FX-6300 3.5 GHz
  • RAM: 8 GB System Memory
  • GPU RAM: 2GB Video Memory
  • GPU: GeForce GTX 670 or Radeon R9 270
  • HDD: TBA
  • DX: DirectX 11

Far Cry 5 Recommended System Requirements 1080p / High / 60FPS

  • OS: Windows 7 64-bit
  • CPU: Intel Core i7-4770 3.4GHz or AMD Ryzen 5 1600 3.2GHz
  • RAM: 8 GB System Memory
  • GPU RAM: 4GB Video Memory
  • GPU: Nvidia GeForce GTX 970 or AMD Radeon R9 290X
  • HDD: TBA
  • DX: DirectX 11

Far Cry 5 System Requirements 4K / High / 30FPS

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-6700 3.4GHz or AMD Ryzen 5 1600X 3.6GHz
  • RAM: 16 GB System Memory
  • GPU RAM: 8GB Video Memory
  • GPU: Nvidia GeForce GTX 1070 or AMD Radeon RX Vega 56
  • HDD: TBA
  • DX: DirectX 11

Far Cry 5 System Requirements 4K / High / 60FPS

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-6700K 4.0GHz or AMD Ryzen 7 1700 3.4GHz
  • RAM: 16 GB System Memory
  • GPU RAM: 8GB Video Memory
  • GPU: Nvidia GeForce GTX 1080 SLI or AMD Radeon RX Vega 56 CrossFire
  • HDD: TBA
  • DX: DirectX 11

Far Cry 5 benchmarks and frames per second analysis performed on MSI GeForce GTX 1060 Gaming X 6G | Intel i7-5820K | 16GB DDR4

For our benchmarks, we tested out how Far Cry 5 performed while using MSI's GeForce GTX 1060 Gaming X 6G, equipped with 6GB video memory. It’s backed up by 16GB DDR4 memory and an Intel Core i7-5820K CPU. This system is fairly similar to the recommended specs, slightly exceeding both the recommended CPU and GPU, so we're expecting it to run pretty well.

These benchmarks were conducted during gameplay, not using the in-game benchmark tool.

  1080p 1440p 4K
Low 84 60 30
Medium 80 55 28
High 72 49 25
Ultra 62 47 24

Absolutely solid yet unremarkable, would be my summation of Far Cry 5's performance. From memory, I believe this looks a fair bit nicer than Far Cry 4, particularly the interiors and lighting, and it does make for a game that's more demanding. However, the GTX 1060 6GB is still capable of hitting 60 frames per second average at Ultra / 1080p in FC5. There are occasional dips, the lowest dipping down to the equivalent of 2fps very briefly, resulting in a major stutter, but for the most part, it holds firm and provides a very playable frame rate in Far Cry 5.

The performance hit when playing at 1440p resolution isn't actually huge, and if you've got a high-resolution monitor then it may be worth considering this option. Performance dips are more pronounced though, so 1440p players would be recommended to dip down to a mixture of Medium & High if using a GTX 1060 to play FarCry 5.

As for 4K - don't bother. The averages look okay but it's nowhere near playable. Aiming is nearly impossible and performance is all over the place during action scenes.

Far Cry 5 Frame Times

And now, time for the first rollout of a new feature designed to shine a little more light on frame times. As we discussed a little a few weeks ago, many find that frames per second results don't necessarily provide the data they're after. A game may run at 60 frames per second on average, for example, but occasionally dip down to single-digits. By looking at the frame times, we can identify whether a game is guilty of stuttering.

In the charts below, each gradient from left to right represents a different frame time, ranging from 66.65ms, equivalent to less than 15 frames per second. The better the performance, the greener the bar should be. A primarily orange or red bar indicates lower frame rates.

Far Cry 5 Frame Time Spread @ 1080p/Ultra


Far Cry 5 Frame Time Spread @ 1440p/Ultra

Far Cry 5 Frame Time Spread @ 4K/Ultra

On 1080p in Far Cry 5, we see the largest spread of frame times, ranging from 90fps all the way down to a few serious drops to 30 and sometimes even 15 frames per second. However, the largely green bar tells us that the performance is, on the whole, pretty solid. You've just got to watch out for that red slither of poor performance which can cause Far Cry 5 to stutter during action scenes.

Curiously, 1440p returns fewer poor frames. In this benchmark, not a single frame is rendered over 33.33ms, equivalent to 30 frames per second. This is fantastic, and it's why we see the yellow and orange absolute dominate the performance chart.

It's a different story for 4K, however. The bar is almost red, indicating that Far Cry 5's frame rate goes above 30 fps. At this level, Far Cry 5 is pretty much unplayable.

How Well Optimised is Far Cry 5

Far Cry 5 CPU Core Usage and Multithreading Performance

Far Cry 5 CPU Usage during 1080p / Ultra Benchmark with Nvidia GeForce GTX 1060

Far Cry 5 GPU Usage during 1080p / Ultra Benchmark with Nvidia GeForce GTX 1060

As you can see, Far Cry 5 appears to be well-optimized for modern systems. On 1080p / Ultra the CPU is pretty much sat in third gear; Far Cry 5 barely ever breaking beyond 50% usage on any of the cores/threads. Compare and contrast with Assassin's Creed Origins, another Ubisoft game, that typically sits at around 80-90% CPU usage on the Core i7-5820K. It's very good PC performance from Far Cry 5, and indicates that it isn't overly taxing on CPUs.

Meanwhile, the GPU is sitting close to 100% load at all times. This should hopefully mean the GTX 1060 graphics card is being fully utilized by Far Cry 5. The overall result means Far Cry 5 runs with a mostly solid performance at 1080p / Ultra, bar one or two stutters.

Far Cry 5 frames per second benchmark performed on Radeon RX Vega 64 | Ryzen 7 1700X 3.8GHz | 16GB DDR4

Resident GD'er Bluej511 has also been putting Far Cry 5 through its paces with the Radeon RX Vega 64, paired up with an AMD Ryzen 1700X overclocked to 3.8GHz and 16GB DDR memory. He's playing at the fairly unusual ultrawide (21:9) resolution of 2560 x 1080, meaning the RX Vega 64 has to pump out 33% more pixels than at standard 1920x1080p resolution.

These benchmarks were conducted during gameplay, not using the in-game benchmark tool.


Some brand new AMD drivers have arrived just in time for Far Cry 5's launch, and these results were taken after installing the driver. The average frame rate jumped from 75 to 85 frames per second. The frame rate varies from a low of 68 up to 110fps, depending on the amount of action on-screen. Areas with a lot of foliage tend to be the most demanding, although the Radeon Adrenalin 18.3.4 GPU driver appears to have provided a decent performance bump.

One neat feature in Far Cry 5 is the in-game tool for capping the frame rate. Bluej511 was able to cap his frame rate at 73fps for locked performance on a 75Hz AMD FreeSync monitor. As with any FreeSync or G-Sync display, it's beneficial to cap your framerate a few frames below the refresh rate of your monitor, reducing any potential input lag.

CPU usage of the 8-core Ryzen 7 1700X was typically wavering around 50% with peaks up into the 80's Bluej's noted that running all cores at 100% does seem to provide a little help to the performance, even if Far Cry 5 wouldn't otherwise be maxing them out. 

Far Cry 5 PC Most Important Graphics Options - Every Setting Benchmarked