The clever folks at Rebellion have built Sniper Elite 4 on their very own game engine. After all, if you want something done right, you do it yourself. As we saw in our Sniper Elite 4 benchmarks earlier, Rebellion has very much done it right. But what about if you're still struggling for performance in Sniper Elite 4? Here's every graphics setting in Sniper Elite 4 PC benchmarked and tested for the Frames Per Second performance hit.

Using the chart below you can find out just how demanding each setting is. Along with this, we've given priority scores based on how important we believe it is to enable these graphics options.

Sniper Elite 4 System Requirements

For the benchmark results below we used an MSI Radeon R9 380, an Intel Core i7-5820K processor, and 16GB DDR4 memory.

Sniper Elite 4 Graphics Options Performance Breakdown

The further right the bar goes, the more demanding the graphics option is.


Sniper Elite 4 Graphics Settings

Ambient Occlusion

Ambient Occlusion applies to the contact shadows where two objects meet. In Sniper Elite 4 it is an extremely prominent feature and one of the more noticeable visual differences when your turn up the graphics settings, as you can see in our Sniper Elite IV Low vs Ultra graphics comparison.

Performance Impact - 2/5

Priority - 5/5

Anisotropic Filtering

A gaming staple by now, Anisotropic Filtering (or Texture Filtering) affects the sharpness of textures towards the edge of screen. Textures you're looking at straight on will normally look fine, but when you look at them from an angle they can look blurred and messy. Texture Filtering sharpens these textures up and leads to a cleaner image.

Performance Impact - 2/5

Priority - 4/5

Antialiasing

Rebellion don't provide any details on what sort of antialiasing is used in Sniper Elite 4, but the fact it doesn't affect the frame rate indicates it is a post-process effect. This isn't true AA and can create a blurry image in an effort to hide jagged edges.

Performance Impact - 0/5

Priority - 2/5 

Draw Distance

The higher you set the Draw Distance setting, the greater the distance at which foliage such as trees, grass and vegetation pop-in. Obviously there is very handy in a game which is all about long distance sniping. Much of the strain will be on your CPU for this one.

Performance Impact - 3/5

Priority - 5/5

Motion Blur

Not to everyone's tastes, Motion Blur simulates camera movement. If you are struggling with poor performance this can paper over stuttery frame rates. Whether you enable or disable Motion Blur in Sniper Elite 4 is really down to personal choice as the performance impact is almost non-existent.

Performance Impact - 1/5

Priority - 1/5

Obscurance Fields

A totally new one by us, Obscurance Fields casts ray-traced soft shadows around the player character and also NPCs. In essence this makes shadows cast by characters more realistic, tapering off the further away they get from the initial light source.

Performance Impact - 2/5

Priority - 2/5

Reflection Detail

Being a game set in and around the Mediterranean, Sniper Elite 4 can feature a higher number of reflective surfaces. Reflection Detail simply increases the level of detail in the reflections cast from surfaces, including the sea and vehicles. It's the sort of graphics settings which you really have to be paying attention to in order to truly notice its benefits.

Performance Impact - 3/5

Priority - 2/5

Render Scale

By default Sniper Elite 4's Render Scale is set to 100%. This is equivalent to native resolution scaling. From here you can turn the setting downwards, as low as 50%, or upwards to 200%. Increasing the Render Scale causes a dramatic drop in frames per second, while decreasing it produces a similarly dramatic decrease in image quality.

Performance Impact - 5/5

Priority - 0/5

Shadow Detail

Shadow Detail directly affects the resolution of Sniper Elite 4's shadows. Set it to Low and Shadows appear blocky and indistinct. Turn it to Ultra and the shadows are sharp and cast accurately from light sources.

Performance Impact - 2/5

Priority - 4/5

Tessellation

Tessellation improves player character and NPc model quality through blending meshes together. Leads to more natural looking characters and environments.

Performance Impact - 2/5

Priority - 3/5 

Texture Detail

Texture Detail affects the resolution of Sniper Elite IV's textures. The higher the texture quality, the more VRAM used on your graphics card. Provided you meet the video memory requirements the performance impact of Texture Detail is almost totally negligible, yet it provides a decent visual boost.

Performance Impact - 1/5

Priority - 3/5

Sniper Elite 4 PC Benchmark MSI Radeon R9 380 2GB

Sniper Elite 4 Video Options and Low vs Ultra Graphics Comparison