I've had a really tough morning, let me tell you. Sniper Elite 4 arrived so I had to take one for the team and get Nazi hunting. X-Ray kills never get old let me tell you, and from my brief stint with Sniper Elite 4 it looks as if Rebellion has done it again. Anyway, back to business. Sniper Elite 4 runs on Rebellion's in-house game engine so there really is nothing else quite like it out there. It's designed for huge draw distances so you can zero in those epic sniper shots. Naturally enough you're going to want it to look its finest in order to really benefit. Here's all of Sniper Elite 4's PC graphics options you can tweak, as well as a heap of Low vs Ultra graphics comparison sliders.

Sniper Elite 4 PC Graphics Options

  • Resolution
  • V-Sync - On / Off
  • Set AMD HD3D - On / Off
  • Reduce Mouse Lag - On / Off
  • Use D3D12 - On / Off
  • Run Sniper Elite 4 Windowed - On / Off
  • Brightness
  • Stereo Strength
  • Render Scale - Default 100%
  • Use Async Compute - On / Off
  • Texture Detail - Low / Medium / High / Ultra
  • Shadow Detail - Low / Medium / High / Ultra 
  • Anti-Aliasing - Off / Low / Medium / High
  • Draw Distance - Low / Medium / High / Ultra
  • Reflection Detail - Low / Medium / High / Ultra
  • Anisotropic Filtering - Off / 2 / 3 / 4 / 5 /6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16

Sniper Elite 4 is a little light on PC graphics options however Rebellion seems to have most of it covered. There's no Depth of Field toggle which I'm sure will frustrate some people, while the biggest oversight is surely the lack of a Field of Viewing setting. You're basically just stuck with what you're given on this front which really isn't good enough.

Aside from this, I have no idea why you wouldn't want to reduce mouse lag so make sure you've got that box checked. There's options for DirectX 12 or DX11 (benchmarks for those later), as well as the now-standard Render Scale setting if you want to finetune the resolution.

Lastly the level of fine control over Anisotropic Filtering (AF) is frankly absurd. You're never going to be able to tell the difference between most of these settings in terms of performance and visual impact, although I guess the more options the better really. AF has a very light performance hit so may as well be turned all the way up in most scenarios.


Sniper Elite 4 Low vs Ultra Graphics Preset Comparison Sliders

And now it's time to see just what all those different graphics settings above do in terms of Sniper Elite IV's visuals. Each of these pairs of screenshots show both extremes - Low and Ultra.

(Slide mouse cursor over images to compare)






As you can see, the difference is barely huge. If you've got a PC gaming rig which can handle Sniper Elite 4, you really do get some major benefits in terms of cranking the settings.

Lighting and shadow details are on a whole other level. Where things look flat and lifeless on Low, they're well defined and chunk on Ultra. A lot of this comes down to the Ambient Occlusion which is handled separately to Shadow and Lighting Quality settings. Textures are also far sharper and there's a greater deal of geometric detail.

The difference isn't entirely night and day however. Character models barely alter whatsoever, while when you're actually zoomed in with a sniper rifle the differences are far less pronounced. You will spend a lot of time looking through a scope in Sniper Elite 4 so this is a plus for low-end users at least.