Firaxis and 2K have announced XCOM 2, a PC-exclusive sequel to 2012’s XCOM: Enemy Unknown. Originally teased a week or so ago on a teaser website called Advent Future, XCOM 2 revolves around the Advent Administration, who claim to offer a utopian vision of living. Or not, as the case the may be.

XCOM 2 will be a direct sequel to XCOM: Enemy Unknown, offering up turn-based tactical squad combat on tiled maps. Players will be taking control of an underground guerilla task force 20 years on from the events of Enemy Unknown. The alien threat has overtaken the world and established a new world order, and it’s up to XCOM to wrestle back control of Earth from the Advent government.

The elite XCOM unit in XCOM 2 are now the invading force, using guerilla warfare tactics to destroy the aliens. As such, XCOM members have only limited resources, outnumbered and outgunned by the technologically superior alien threat.

New to XCOM 2 is the introduction of procedurally-generated levels, offering up practically limitless replayability. Firaxis have also opened the doors to increased modding support, as well adding five updated soldier classes, more alien and enemy types, greater soldier customisation and evolved tactical combat.

The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.

XCOM 2 is coming out in November this year, and it’s going to be exclusive to PC. Look for the first gameplay trailers in a fortnight, when XCOM 2 will be shown at E3 2015.