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Gaming Performance Comparison

Recommended System Requirements
Game Quadro K2000M GeForce GT 550M 2GB
Cyberpunk 2077 825% 1122%
Assassins Creed: Valhalla 746% 1017%
Call of Duty: Black Ops Cold War 719% 981%
FIFA 21 367% 516%
Grand Theft Auto VI 1202% 1619%
Hitman 3 1104% 1489%
Genshin Impact 825% 1122%
Far Cry 6 1239% 1668%
World of Warcraft: Shadowlands 1227% 1651%
Watch Dogs Legion 793% 1078%

In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro K2000M are noticeably better than the Nvidia GeForce GT 550M 2GB.

The Quadro K2000M was released over a year more recently than the GT 550M, and so the Quadro K2000M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.

The Quadro K2000M and the GeForce GT 550M 2GB have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The memory bandwidth of the Quadro K2000M and the GeForce GT 550M 2GB are the same, which means the Quadro K2000M and the GT 550M have equal limitations when it comes to graphical data transfer.

The Quadro K2000M has 384 Shader Processing Units and the GeForce GT 550M 2GB has 96. However, the actual shader performance of the Quadro K2000M is 286 and the actual shader performance of the GT 550M is 142. The Quadro K2000M having 144 better shader performance is not particularly notable, as altogether the GT 550M performs better when taking into account other relevant data.

The Quadro K2000M transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the Quadro K2000M is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.

The Quadro K2000M requires 55 Watts to run and the GeForce GT 550M 2GB requires 35 Watts. The Quadro K2000M requires 20 Watts more than the GT 550M to run. The difference is not significant enough for the Quadro K2000M to have a noticeably larger impact on your yearly electricity bills than the GT 550M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed745 MHzvs740 MHz
Boost Clock-vs-
ArchitectureKepler GK107Fermi GF108
OC Potential Fair vs Poor
Driver Support Good vs Poor
Release Date01 Jun 2012vs06 Jan 2011
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - vs green tick
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - vs green tick
3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs2048 MB
Memory Speed900 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units384vs96
Actual Shader Performance14%vs7%
Texture Mapping Units-vs16
Texture Rate-vs11.8 GTexel/s
Render Output Units-vs4
Pixel Rate-vs3 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power55 Wattsvs35 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs5.0
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-2330M 2.2GHz
Recommended RAM-4 GB
Maximum Recommended Gaming Resolution-1366x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewQuadro K2000M is a middle-class business card based on the 28nm, Kepler architecture.
Technically the successor to the previous Quadro 2000M, it's based on the Kepler GK107 and offers 384 Shader Processing Units, 32 TMUs and 16 ROPs, on a 128-bit memory interface of standard DDR3. The central unit runs at 750MHz and the memory clock operates at up to 900MHz.
Quadro K2000M's drivers are certified for professional applications only. Its gaming performance is slightly above GeForce GT 640M.
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Recommended CPU
Possible GPU Upgrades
GPU Variants