Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 550M 2GB | Radeon HD 7670M |
Cyberpunk 2077 | 1122% | 1156% |
Hitman 3 | 1489% | 1533% |
Assassins Creed: Valhalla | 1017% | 1048% |
Call of Duty: Black Ops Cold War | 981% | 1011% |
FIFA 21 | 516% | 533% |
Grand Theft Auto VI | 1619% | 1667% |
Far Cry 6 | 1668% | 1717% |
Genshin Impact | 1122% | 1156% |
Battlefield 6 | 1489% | 1533% |
Resident Evil 8 | 1122% | 1156% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are marginally better than the AMD Radeon HD 7670M.
The GT 550M has a 140 MHz higher core clock speed than the Radeon HD 7670M, but the Radeon HD 7670M has 8 more Texture Mapping Units than the GT 550M. As a result, the Radeon HD 7670M exhibits a 2.6 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 140 MHz higher core clock speed than the Radeon HD 7670M, but the Radeon HD 7670M has 12 more Render Output Units than the GT 550M. As a result, the Radeon HD 7670M exhibits a 6.6 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 7670M was released over a year more recently than the GT 550M, and so the Radeon HD 7670M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.
The GT 550M has 1024 MB more video memory than the Radeon HD 7670M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The memory bandwidth of the GeForce GT 550M 2GB and the Radeon HD 7670M are the same, which means the GT 550M and the Radeon HD 7670M have equal limitations when it comes to graphical data transfer.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the Radeon HD 7670M has 480. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Radeon HD 7670M is 144. The Radeon HD 7670M having 2 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon HD 7670M delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.
The GeForce GT 550M 2GB requires 35 Watts to run and the Radeon HD 7670M requires 20 Watts. The GT 550M requires 15 Watts more than the Radeon HD 7670M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 7670M.
Core Speed | 740 MHz | ![]() | vs | 600 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | Terascale 2 Thames XT | |||
OC Potential | Poor | vs |
![]() | Good | |
Driver Support | Poor | vs | Poor | ||
Release Date | 06 Jan 2011 | vs | ![]() | 07 Jan 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | ![]() |
5.3
|
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | 3.8
|
|
1920x1080 | 2.6
|
![]() |
vs | 2.5
|
|
2560x1440 | 1.9
|
![]() |
vs | ![]() |
1.9
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | ![]() | 28.8GB/sec |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 480 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | ![]() | 7% |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | vs | ![]() | 24 | |
Texture Rate | 11.8 GTexel/s | vs | ![]() | 14.4 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 16 | |
Pixel Rate | 3 GPixel/s | vs | ![]() | 9.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 20 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | ![]() | vs | Intel Core i3-3110M 2.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Max Payne 3 | ![]() | ![]() | vs | ![]() | ![]() |
---|---|---|---|---|---|
Need For Speed: Most Wanted 2 | ![]() | ![]() | vs | ![]() | ![]() | Performance Value | ![]() |
Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Overview Radeon HD 7670M is a Middle-Class Mobile Graphics Card based on the second revision of the Terascale Architecture. Architecture The Second variant of the Terascale 2 Architecture is still manufactured with a 40nm technology and despite allowing more Stream Cores, their design remains more or less the same compared to the first variant. GPU It equips a GPU codenamed Thames XT which has 6 Compute Units activated and thus offers 480 Shader Processing Units, 24 TMUs and 8 ROPs. The Central Unit runs at 600MHz. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The memory clock operates at 900MHz. The size of the frame buffer is adequate. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Crossfire, HD3D, Eyefinity, App Acceleration, PowerPlay and other technologies. Power Consumption With a rated board TDP of 20W, it is suited for average sized laptops. Performance Gaming benchmarks put its performance somewhere between GeForce GT 540M and GeForce GT 550M. System Suggestions We recommend a modest processor (Intel Core i3 Mobile and 4GB of RAM for a system with Radeon HD 7670M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |