Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | NVS 5100M |
Cyberpunk 2077 | 1122% | 1996% |
Hitman 3 | 1489% | 2627% |
Assassins Creed: Valhalla | 1017% | 1817% |
Call of Duty: Black Ops Cold War | 981% | 1755% |
FIFA 21 | 516% | 958% |
Grand Theft Auto VI | 1619% | 2850% |
Far Cry 6 | 1668% | 2933% |
Genshin Impact | 1122% | 1996% |
Battlefield 6 | 1489% | 2627% |
Resident Evil 8 | 1122% | 1996% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia NVS 5100M.
The GT 550M was released less than a year after the NVS 5100M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 550M has 1024 MB more video memory than the NVS 5100M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The GT 550M has 3.2 GB/sec greater memory bandwidth than the NVS 5100M, which means that the memory performance of the GT 550M is marginally better than the NVS 5100M.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the NVS 5100M has 48. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the NVS 5100M is 26. The GT 550M having 116 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a slightly smoother and more efficient experience when processing graphical data than the NVS 5100M.
The GeForce GT 550M 2GB requires 35 Watts to run and the NVS 5100M requires 35 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 740 MHz | ![]() | vs | 550 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | GT216M | |||
OC Potential | Poor |
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vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | ![]() | vs | 07 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
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vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
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vs | - | |
1920x1080 | 2.6
|
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vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 1% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | ![]() | 35 Watts |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | NVS 5100M is an entry-level business card with support for special drivers that are certified for professional applications like Microsoft Office Suite, Hummingbird Exceed, Lotus Notes, etc. It's part of the NVS Mobile Series released by NVIDIA, in 2010/2011. Though business cards have no driver support for games, some of them deliver astonishing performance (e.g. Quadro 6000, Tesla C2075). Considering the specifications the performance should be better yet similar to the middle-class GeForce 230M and therefore Very demanding games like Metro 2033 might be unplayable even at the lowest settings or only playable at the lowest resolution, which is unbearable, even to the casual gamer. Even old demanding games like Call of Duty 4: Modern Warfare require reduced settings smoothly. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |