Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | Radeon HD 7450M |
Cyberpunk 2077 | 1122% | 2052% |
Assassins Creed: Valhalla | 1017% | 1869% |
Call of Duty: Black Ops Cold War | 981% | 1805% |
FIFA 21 | 516% | 986% |
Grand Theft Auto VI | 1619% | 2929% |
Far Cry 6 | 1668% | 3014% |
Genshin Impact | 1122% | 2052% |
Hitman 3 | 1489% | 2700% |
Watch Dogs Legion | 1078% | 1976% |
Mafia: Definitive Edition | 1651% | 2986% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the AMD Radeon HD 7450M.
The GT 550M has a 40 MHz higher core clock speed and 8 more Texture Mapping Units than the Radeon HD 7450M. This results in the GT 550M providing 6.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 40 MHz higher core clock speed than the Radeon HD 7450M and the same number of Render Output Units. This results in the GT 550M providing 0.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 7450M was released over a year more recently than the GT 550M, and so the Radeon HD 7450M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.
The GT 550M has 1024 MB more video memory than the Radeon HD 7450M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The GT 550M has 14.4 GB/sec greater memory bandwidth than the Radeon HD 7450M, which means that the memory performance of the GT 550M is slightly better than the Radeon HD 7450M.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the Radeon HD 7450M has 160. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Radeon HD 7450M is 56. The GT 550M having 86 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a slightly smoother and more efficient experience when processing graphical data than the Radeon HD 7450M.
The GeForce GT 550M 2GB requires 35 Watts to run and the Radeon HD 7450M requires 7 Watts. The GT 550M requires 28 Watts more than the Radeon HD 7450M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 7450M.
Core Speed | 740 MHz | ![]() | vs | 700 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | Terascale 2 Seymour PRO | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor | vs | Poor | ||
Release Date | 06 Jan 2011 | vs | ![]() | 07 Jan 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | 4.1
|
|
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | 2.7
|
|
1920x1080 | 2.6
|
![]() |
vs | 1.9
|
|
2560x1440 | 1.9
|
![]() |
vs | 1.4
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | 14.4GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | 128 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 160 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 3% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | 8 | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | 5.6 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 3 GPixel/s | ![]() | vs | 2.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 7 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | vs | ![]() | Intel Celeron Dual-Core 877 1.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | 1280x720 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Overview Radeon HD 7450M is an Entry-Level Mobile Graphics Card based on the second revision of the Terascale Architecture. Architecture The Second variant of the Terascale 2 Architecture is still manufactured with a 40nm technology and despite allowing more Stream Cores, their design remains more or less the same compared to the first variant. GPU It equips a GPU codenamed Seymour PRO which has 2 Compute Units activated and thus offers 160 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit runs at 700MHz. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is adequate. The memory clock operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for HD3D, Eyefinity, App Acceleration, PowerPlay and other technologies. Power Consumption With a rated board TDP of 7W, it is suited for smaller laptops. Performance Gaming benchmarks put its performance somewhat above a GeForce GT 520M. System Suggestions We recommend a Budget Processor (Intel Celeron Mobile and 4GB of RAM for a system with Radeon HD 7450M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |