Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 550M 2GB | GeForce GT 640M |
Cyberpunk 2077 | 1122% | 769% |
Hitman 3 | 1489% | 1031% |
Assassins Creed: Valhalla | 1017% | 695% |
Resident Evil 8 | 1122% | 769% |
FIFA 21 | 516% | 338% |
Grand Theft Auto VI | 1619% | 1123% |
Call of Duty: Black Ops Cold War | 981% | 669% |
The Medium | 1424% | 985% |
Genshin Impact | 1122% | 769% |
Far Cry 6 | 1668% | 1158% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 640M are significantly better than the Nvidia GeForce GT 550M 2GB.
The GT 550M has a 115 MHz higher core clock speed than the GeForce GT 640M, but the GeForce GT 640M has 16 more Texture Mapping Units than the GT 550M. As a result, the GeForce GT 640M exhibits a 8.2 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 115 MHz higher core clock speed than the GeForce GT 640M, but the GeForce GT 640M has 12 more Render Output Units than the GT 550M. As a result, the GeForce GT 640M exhibits a 7 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 640M was released over a year more recently than the GT 550M, and so the GeForce GT 640M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GT 550M.
The GeForce GT 550M 2GB and the GeForce GT 640M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the GeForce GT 550M 2GB and the GeForce GT 640M are the same, which means the GT 550M and the GeForce GT 640M have equal limitations when it comes to graphical data transfer.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the GeForce GT 640M has 384. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the GeForce GT 640M is 240. The GeForce GT 640M having 98 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 640M delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.
The GeForce GT 640M transistor size technology is 12 nm (nanometers) smaller than the GT 550M. This means that the GeForce GT 640M is expected to run slightly cooler and achieve higher clock frequencies than the GT 550M.
The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GT 640M requires 32 Watts. The GT 550M requires 3 Watts more than the GeForce GT 640M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 640M.
Core Speed | 740 MHz | ![]() | vs | 625 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | Kepler GK107 | |||
OC Potential | Poor | vs |
![]() | Good | |
Driver Support | Poor | vs | ![]() |
Good | |
Release Date | 06 Jan 2011 | vs | ![]() | 22 Mar 2012 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
vs | ![]() |
5.7
|
|
---|---|---|---|---|---|
1600x900 | 3.9
|
vs | ![]() |
4.2
|
|
1920x1080 | 2.6
|
vs | ![]() |
3.2
|
|
2560x1440 | 1.9
|
vs | ![]() |
2.3
|
|
3840x2160 | - | vs | ![]() |
1.5
|
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | ![]() | 28.8GB/sec |
L2 Cache | 256 KB | ![]() |
vs | ![]() |
256 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 384 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | vs | ![]() | 12% | |
Technology | 40nm | vs | ![]() | 28nm | |
Texture Mapping Units | 16 | vs | ![]() | 32 | |
Texture Rate | 11.8 GTexel/s | vs | ![]() | 20 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 16 | |
Pixel Rate | 3 GPixel/s | vs | ![]() | 10 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | vs | ![]() | 4096x2160 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 32 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | ![]() | vs | Intel Core i5-3210M 2.5GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 6 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Overview GeForce GT 640M is a Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture. Architecture The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs. Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU. GPU It equips a GPU Codenamed GK107 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is clocked at 625MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 33W, it is suited for small laptops. Performance Gaming benchmarks indicate its performance is on average with the older GeForce GTX 465M. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 640M. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |