Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | Radeon HD 6515G2 |
Cyberpunk 2077 | 1122% | 1756% |
Hitman 3 | 1489% | 2314% |
Assassins Creed: Valhalla | 1017% | 1597% |
Call of Duty: Black Ops Cold War | 981% | 1542% |
FIFA 21 | 516% | 836% |
Grand Theft Auto VI | 1619% | 2511% |
Far Cry 6 | 1668% | 2585% |
Genshin Impact | 1122% | 1756% |
Battlefield 6 | 1489% | 2314% |
Resident Evil 8 | 1122% | 1756% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the AMD Radeon HD 6515G2.
The Radeon HD 6515G2 was released less than a year after the GT 550M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 550M has 1536 MB more video memory than the Radeon HD 6515G2, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The GT 550M has 28.8 GB/sec greater memory bandwidth than the Radeon HD 6515G2, which means that the memory performance of the GT 550M is slightly better than the Radeon HD 6515G2.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the Radeon HD 6515G2 has 400. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Radeon HD 6515G2 is 104. The GT 550M having 38 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a noticeably smoother and more efficient experience when processing graphical data than the Radeon HD 6515G2.
The GeForce GT 550M 2GB requires 35 Watts to run but there is no entry for the Radeon HD 6515G2.
Core Speed | 740 MHz | ![]() | vs | 400 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | - | |||
OC Potential | Poor |
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vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | vs | ![]() | 14 Jun 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
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vs | - | |
1920x1080 | 2.6
|
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vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | - | |
Memory Bus | 128 Bit | ![]() | vs | - | |
Memory Type | DDR3 | ![]() | vs | - | |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | - | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 400 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 5% | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | - | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Get the power of two when you purchase an A6 or A8 AMD Accelerated Processor (APU) based PC with an AMD Radeon DirectX 11 capable discrete graphics card. Only AMD Radeon Dual Graphics combines two powerful Radeon DirectX11 enabled graphics processors to provide the ultimate gaming performance boost when you need it. Experience gaming at higher resolutions with greater image quality and boost visual performance up to 123% when you combine this AMD Quad-Core A8 desktop APU with the AMD Radeon HD 6670 graphics card. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |