Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 550M 2GB | Quadro 4000M |
Cyberpunk 2077 | 1122% | 759% |
Hitman 3 | 1489% | 1018% |
Assassins Creed: Valhalla | 1017% | 686% |
Call of Duty: Black Ops Cold War | 981% | 660% |
FIFA 21 | 516% | 333% |
Grand Theft Auto VI | 1619% | 1109% |
Far Cry 6 | 1668% | 1143% |
Genshin Impact | 1122% | 759% |
Battlefield 6 | 1489% | 1018% |
Resident Evil 8 | 1122% | 759% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro 4000M are significantly better than the Nvidia GeForce GT 550M 2GB.
The Quadro 4000M was released less than a year after the GT 550M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 550M 2GB and the Quadro 4000M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Quadro 4000M has 124.8 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the Quadro 4000M is massively better than the GT 550M.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the Quadro 4000M has 336. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Quadro 4000M is 160. The Quadro 4000M having 18 better shader performance and an altogether better performance when taking into account other relevant data means that the Quadro 4000M delivers a massively smoother and more efficient experience when processing graphical data than the GT 550M.
The GeForce GT 550M 2GB requires 35 Watts to run and the Quadro 4000M requires 100 Watts. The Quadro 4000M requires 65 Watts more than the GT 550M to run. The difference is significant enough that the Quadro 4000M may have an adverse affect on your yearly electricity bills in comparison to the GT 550M.
Core Speed | 740 MHz | ![]() | vs | 475 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | GF110GLM | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | vs | ![]() | 22 Feb 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | vs | ![]() | 1200 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 153.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 336 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | vs | ![]() | 8% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | 100 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | The NVIDIAŽ QuadroŽ Mobile Workstation product family is a complete top-to-bottom range of solutions with unmatched performance and quality for the most demanding professionals on the go. From digital content creators on a movie set, to design engineers at a remote plant, to geo-scientists on an oil rig, Quadro mobile graphics processing units (GPUs) are the trusted solution for professional 3D applications. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |