Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 550M 2GB | Quadro 1000M |
Cyberpunk 2077 | 1122% | 1783% |
Assassins Creed: Valhalla | 1017% | 1623% |
Call of Duty: Black Ops Cold War | 981% | 1567% |
FIFA 21 | 516% | 850% |
Grand Theft Auto VI | 1619% | 2550% |
Far Cry 6 | 1668% | 2625% |
Genshin Impact | 1122% | 1783% |
Hitman 3 | 1489% | 2350% |
Watch Dogs Legion | 1078% | 1717% |
Mafia: Definitive Edition | 1651% | 2600% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia Quadro 1000M.
The Quadro 1000M was released less than a year after the GT 550M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 550M 2GB and the Quadro 1000M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the GeForce GT 550M 2GB and the Quadro 1000M are the same, which means the GT 550M and the Quadro 1000M have equal limitations when it comes to graphical data transfer.
Both the GeForce GT 550M 2GB and the Quadro 1000M have 96 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GT 550M is 142 and by the Quadro 1000M is 67. Knowing that the shader performance of the GT 550M is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.
The GeForce GT 550M 2GB requires 35 Watts to run and the Quadro 1000M requires 45 Watts. The Quadro 1000M requires 10 Watts more than the GT 550M to run. The difference is not significant enough for the Quadro 1000M to have a noticeably larger impact on your yearly electricity bills than the GT 550M.
Core Speed | 740 MHz | ![]() | vs | 700 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | GF108GLM | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | vs | ![]() | 22 Feb 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | ![]() | 2048 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | ![]() | 28.8GB/sec |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | ![]() | 96 |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 3% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | - | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | 45 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 11 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | 4.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | The NVIDIAŽ QuadroŽ Mobile Workstation product family is a complete top-to-bottom range of solutions with unmatched performance and quality for the most demanding professionals on the go. From digital content creators on a movie set, to design engineers at a remote plant, to geo-scientists on an oil rig, Quadro mobile graphics processing units (GPUs) are the trusted solution for professional 3D applications. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |