Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 550M 2GB | GeForce GT 520MX |
Cyberpunk 2077 | 1122% | 1865% |
Hitman 3 | 1489% | 2457% |
Assassins Creed: Valhalla | 1017% | 1697% |
The Medium | 1424% | 2352% |
Resident Evil 8 | 1122% | 1865% |
FIFA 21 | 516% | 891% |
Call of Duty: Black Ops Cold War | 981% | 1639% |
Grand Theft Auto VI | 1619% | 2665% |
Genshin Impact | 1122% | 1865% |
Far Cry 6 | 1668% | 2743% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia GeForce GT 520MX.
The GeForce GT 520MX has a 160 MHz higher core clock speed than the GT 550M, but the GT 550M has 8 more Texture Mapping Units than the GeForce GT 520MX. As a result, the GT 550M exhibits a 4.6 GTexel/s better Texture Fill Rate than the GeForce GT 520MX. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GeForce GT 520MX has a 160 MHz higher core clock speed than the GT 550M and the same number of Render Output Units. This results in the GeForce GT 520MX providing 0.6 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce GT 520MX was released less than a year after the GT 550M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 550M has 1024 MB more video memory than the GeForce GT 520MX, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The GT 550M has 14.4 GB/sec greater memory bandwidth than the GeForce GT 520MX, which means that the memory performance of the GT 550M is slightly better than the GeForce GT 520MX.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the GeForce GT 520MX has 48. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the GeForce GT 520MX is 86. The GT 550M having 56 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a slightly smoother and more efficient experience when processing graphical data than the GeForce GT 520MX.
The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GT 520MX requires 20 Watts. The GT 550M requires 15 Watts more than the GeForce GT 520MX to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 520MX.
Core Speed | 740 MHz | vs | ![]() | 900 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | Fermi GF119 | |||
OC Potential | Poor |
![]() |
vs | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 06 Jan 2011 | vs | ![]() | 30 May 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
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vs | 4.2
|
|
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | 2.9
|
|
1920x1080 | 2.6
|
![]() |
vs | 2
|
|
2560x1440 | 1.9
|
![]() |
vs | 1.4
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | 14.4GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | 128 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 4% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | 8 | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | 7.2 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 3 GPixel/s | vs | ![]() | 3.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 20 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | vs | ![]() | Intel Core i3-2310M 2.1GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | 1024x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Overview GeForce GT 520MX is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 900MHz. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 20W, it is suited for small laptops. Performance Gaming benchmarks put its performance slightly above a desktop GeForce GT 420. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 520MX. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |