Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | Mobility Radeon HD 560v |
Cyberpunk 2077 | 1122% | 2012% |
Hitman 3 | 1489% | 2648% |
Assassins Creed: Valhalla | 1017% | 1832% |
Resident Evil 8 | 1122% | 2012% |
FIFA 21 | 516% | 965% |
Grand Theft Auto VI | 1619% | 2872% |
Call of Duty: Black Ops Cold War | 981% | 1769% |
Genshin Impact | 1122% | 2012% |
The Medium | 1424% | 2536% |
Far Cry 6 | 1668% | 2956% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the AMD Mobility Radeon HD 560v.
The GT 550M has a 190 MHz higher core clock speed than the Radeon HD, but the Radeon HD has 16 more Texture Mapping Units than the GT 550M. As a result, the Radeon HD exhibits a 5.8 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 190 MHz higher core clock speed than the Radeon HD, but the Radeon HD has 4 more Render Output Units than the GT 550M. As a result, the Radeon HD exhibits a 1.4 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 550M was released less than a year after the Radeon HD, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 550M has 1024 MB more video memory than the Radeon HD, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The GT 550M has 3.2 GB/sec greater memory bandwidth than the Radeon HD, which means that the memory performance of the GT 550M is marginally better than the Radeon HD.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the Mobility Radeon HD 560v has 320. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Radeon HD is 114. The GT 550M having 28 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon HD.
The GT 550M transistor size technology is 15 nm (nanometers) smaller than the Radeon HD. This means that the GT 550M is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD.
The GeForce GT 550M 2GB requires 35 Watts to run and the Mobility Radeon HD 560v requires 35 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 740 MHz | ![]() | vs | 550 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | M96 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | ![]() | vs | 05 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 320 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 5% | |
Technology | 40nm | ![]() | vs | 55nm | |
Texture Mapping Units | 16 | vs | ![]() | 32 | |
Texture Rate | 11.8 GTexel/s | vs | ![]() | 17.6 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 8 | |
Pixel Rate | 3 GPixel/s | vs | ![]() | 4.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | ![]() | 35 Watts |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | vs | ![]() | Intel Core i3-M330 2.13GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Mobility Radeon HD 560v is a middle-class GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs. It's based on the M96 Core and offers 320 Shader Processing Units, 32 TMUs and 8 ROPs, on 128-bit memory interface of standard GDDR3. The central unit runs at 550MHz and the memory clock operates at up to 800MHz. It consumes no more than 35 Watt. Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were playable at medium settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the medium preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 on the lowest preset. Its therefore an under-clocked Mobility Radeon HD 5165 and a renamed Mobility Radeon HD 4650. However, as based on the Terascale 1 architecture, DirectX 11 games aren't supported. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |