Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 550M 2GB Radeon HD 6570M
Cyberpunk 2077 1122% 1075%
Assassins Creed: Valhalla 1017% 974%
Call of Duty: Black Ops Cold War 981% 940%
FIFA 21 516% 493%
Grand Theft Auto VI 1619% 1553%
Far Cry 6 1668% 1600%
Genshin Impact 1122% 1075%
Hitman 3 1489% 1428%
Watch Dogs Legion 1078% 1033%
Mafia: Definitive Edition 1651% 1584%

In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 6570M are marginally better than the Nvidia GeForce GT 550M 2GB.

The GT 550M has a 90 MHz higher core clock speed than the Radeon HD 6570M, but the Radeon HD 6570M has 4 more Texture Mapping Units than the GT 550M. As a result, the Radeon HD 6570M exhibits a 1.2 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 90 MHz higher core clock speed than the Radeon HD 6570M, but the Radeon HD 6570M has 4 more Render Output Units than the GT 550M. As a result, the Radeon HD 6570M exhibits a 2.2 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 550M was released less than a year after the Radeon HD 6570M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GT 550M has 1024 MB more video memory than the Radeon HD 6570M, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.

The Radeon HD 6570M has 22.4 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the Radeon HD 6570M is slightly better than the GT 550M.

The GeForce GT 550M 2GB has 96 Shader Processing Units and the Radeon HD 6570M has 400. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Radeon HD 6570M is 130. The GT 550M having 12 better shader performance is not particularly notable, as altogether the Radeon HD 6570M performs better when taking into account other relevant data.

The GeForce GT 550M 2GB requires 35 Watts to run and the Radeon HD 6570M requires 30 Watts. The GT 550M requires 5 Watts more than the Radeon HD 6570M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 6570M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed740 MHzvs650 MHz
Boost Clock-vs-
ArchitectureFermi GF108Terascale 2 Capilano XT
OC Potential Poor vs Poor
Driver Support Poor vs Poor
Release Date06 Jan 2011vs26 Nov 2010
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
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3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed900 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsGDDR5
Memory Bandwidth28.8GB/secvs51.2GB/sec
L2 Cache 256 KB green tick vs green tick 256 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units96vs400
Actual Shader Performance7%vs6%
Texture Mapping Units16vs20
Texture Rate11.8 GTexel/svs13 GTexel/s
Render Output Units4vs8
Pixel Rate3 GPixel/svs5.2 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power35 Wattsvs30 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs5.0
Open GL4.5vs4.3
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2330M 2.2GHzvsIntel Core i5-460M 2.53GHz
Recommended RAM4 GBvs6 GB
Maximum Recommended Gaming Resolution1366x768vs1440x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Radeon HD 6570M is a middle-class GPU based on the 40nm Terrascale 2 architecture.
It's based on the Redwood Core (therefore related to Radeon HD 5670) and offers 400 Shader Processing Units, 20 TMUs and 8 ROPs on a 128-bit memory interface of fast GDDR5. Its central clock runs at 650MHz and the memory clock operates at 800MHz.
Therefore, it's a renamed Mobility HD 5770 and it should perform better than both Radeon HD 6630M & Radeon HD 6650M.
Using a 720p resolution, most of today's games are only playable at medium or high settings but with very fluent frame rates (40+).
Recommended CPU
Possible GPU Upgrades
GPU Variants