Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 550M 2GB | GeForce GT 445M |
Cyberpunk 2077 | 1122% | 842% |
Hitman 3 | 1489% | 1125% |
Assassins Creed: Valhalla | 1017% | 761% |
Call of Duty: Black Ops Cold War | 981% | 733% |
FIFA 21 | 516% | 375% |
Grand Theft Auto VI | 1619% | 1225% |
Far Cry 6 | 1668% | 1263% |
Genshin Impact | 1122% | 842% |
Battlefield 6 | 1489% | 1125% |
Resident Evil 8 | 1122% | 842% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 445M are noticeably better than the Nvidia GeForce GT 550M 2GB.
The GT 550M has a 150 MHz higher core clock speed than the GeForce GT 445M, but the GeForce GT 445M has 8 more Texture Mapping Units than the GT 550M. As a result, the GeForce GT 445M exhibits a 2.4 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 150 MHz higher core clock speed than the GeForce GT 445M, but the GeForce GT 445M has 12 more Render Output Units than the GT 550M. As a result, the GeForce GT 445M exhibits a 6.4 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 550M was released less than a year after the GeForce GT 445M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GeForce GT 445M has 1024 MB more video memory than the GT 550M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GT 445M also has superior memory performance overall.
The GeForce GT 445M has 9.6 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the GeForce GT 445M is marginally better than the GT 550M.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the GeForce GT 445M has 144. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the GeForce GT 445M is 170. The GeForce GT 445M having 28 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GT 445M delivers a marginally smoother and more efficient experience when processing graphical data than the GT 550M.
The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GT 445M requires 35 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.
Core Speed | 740 MHz | ![]() | vs | 590 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | Fermi GF106-N11E-GE-A1 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor | vs | Poor | ||
Release Date | 06 Jan 2011 | ![]() | vs | 03 Sep 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
vs | ![]() |
6
|
|
---|---|---|---|---|---|
1600x900 | 3.9
|
vs | ![]() |
4.5
|
|
1920x1080 | 2.6
|
vs | ![]() |
3
|
|
2560x1440 | 1.9
|
vs | ![]() |
2.2
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | vs | ![]() | 3072 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 192 Bit | |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 38.4GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
384 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | vs | ![]() | 144 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | vs | ![]() | 8% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | vs | ![]() | 24 | |
Texture Rate | 11.8 GTexel/s | vs | ![]() | 14.2 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 16 | |
Pixel Rate | 3 GPixel/s | vs | ![]() | 9.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | ![]() | 35 Watts |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | ![]() | vs | Intel Core i5-520M 2.4GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | 8 GB | |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Overview GeForce GT 445M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF106-N11E-GE-A1 which has 3 Stream Multiprocessors activated and thus offers 144 Shader Processing Units, 24 TMUs and 16 ROPs. The Central Unit is clocked at 590MHz. Memory The GPU accesses a 3GB frame buffer of DDR3, through a 192-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 800MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only identical to a desktop GeForce GT 440 v3. System Suggestions We recommend a decent processor (Intel Core i5 Mobile) and 4GB of RAM for a system with GeForce GT 445M. |
---|
Recommended CPU | |||||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |