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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 550M 2GB Mobility Radeon HD 5165
Cyberpunk 2077 1122% 1865%
Hitman 3 1489% 2457%
Resident Evil 8 1122% 1865%
Assassins Creed: Valhalla 1017% 1697%
FIFA 21 516% 891%
Grand Theft Auto VI 1619% 2665%
Call of Duty: Black Ops Cold War 981% 1639%
Genshin Impact 1122% 1865%
Far Cry 6 1668% 2743%
The Medium 1424% 2352%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the AMD Mobility Radeon HD 5165.

The GT 550M has a 140 MHz higher core clock speed than the Radeon HD, but the Radeon HD has 16 more Texture Mapping Units than the GT 550M. As a result, the Radeon HD exhibits a 7.4 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 140 MHz higher core clock speed than the Radeon HD, but the Radeon HD has 4 more Render Output Units than the GT 550M. As a result, the Radeon HD exhibits a 1.8 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 550M was released less than a year after the Radeon HD, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GT 550M has 1024 MB more video memory than the Radeon HD, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.

The memory bandwidth of the GeForce GT 550M 2GB and the Mobility Radeon HD 5165 are the same, which means the GT 550M and the Radeon HD have equal limitations when it comes to graphical data transfer.

The GeForce GT 550M 2GB has 96 Shader Processing Units and the Mobility Radeon HD 5165 has 320. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Radeon HD is 125. The GT 550M having 17 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon HD.

The GeForce GT 550M 2GB requires 35 Watts to run and the Mobility Radeon HD 5165 requires 35 Watts. The two GPUs require the same amount of wattage to run. As such, there is no need to worry about which will more significantly affect your yearly electricity bills.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed740 MHzvs600 MHz
Boost Clock-vs-
ArchitectureFermi GF108M96
OC Potential Poor vs Poor
Driver Support Poor vs -
Release Date06 Jan 2011vs07 Jan 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.3
green tick vs -
1600x900
3.9
green tick vs -
1920x1080
2.6
green tick vs -
2560x1440
1.9
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed900 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth28.8GB/secvs28.8GB/sec
L2 Cache 256 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units96vs320
Actual Shader Performance7%vs6%
Technology40nmvs40nm
Texture Mapping Units16vs32
Texture Rate11.8 GTexel/svs19.2 GTexel/s
Render Output Units4vs8
Pixel Rate3 GPixel/svs4.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power35 Wattsvs35 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2330M 2.2GHzvsIntel Core i3-M330 2.13GHz
Recommended RAM4 GBvs3 GB
Maximum Recommended Gaming Resolution1366x768vs1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
Mobility Radeon HD 5165 is a middle-class GPU based on the 55nm, Terascale 1 architecture and therefore not related to other Mobility HD 5000 Series GPUs.
It's based on the M96 Core and offers 320 Shader Processing Units, 32 TMUs and 8 ROPs, on 128-bit memory interface of standard GDDR3. The central unit runs at 600MHz and the memory clock operates at up to 900MHz. It consumes no more than 35 Watt.
Benchmarks indicate modern demanding games of 2007-2010, such as Crysis, BF2 and Metro 2033 were playable at medium settings smoothly, using a 1024x768 resolution. Therefore, today's modern demanding games should be playable on the medium preset, using a 1024x768 resolution and extremely demanding modern games such as Crysis 3 on the lowest preset.
Its performance is higher than Mobility 5400 GPUs and not far from Mobility HD 5650. However, as based on the Terascale 1 architecture, DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-