Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | GeForce GTS 360M |
Cyberpunk 2077 | 1122% | 1154% |
Hitman 3 | 1489% | 1532% |
Assassins Creed: Valhalla | 1017% | 1047% |
The Medium | 1424% | 1465% |
Resident Evil 8 | 1122% | 1154% |
FIFA 21 | 516% | 533% |
Call of Duty: Black Ops Cold War | 981% | 1010% |
Grand Theft Auto VI | 1619% | 1665% |
Genshin Impact | 1122% | 1154% |
Far Cry 6 | 1668% | 1715% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are marginally better than the Nvidia GeForce GTS 360M.
The GT 550M has a 190 MHz higher core clock speed than the GeForce GTS 360M, but the GeForce GTS 360M has 16 more Texture Mapping Units than the GT 550M. As a result, the GeForce GTS 360M exhibits a 5.8 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 190 MHz higher core clock speed than the GeForce GTS 360M, but the GeForce GTS 360M has 4 more Render Output Units than the GT 550M. As a result, the GeForce GTS 360M exhibits a 1.4 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 550M was released less than a year after the GeForce GTS 360M, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The GT 550M has 1024 MB more video memory than the GeForce GTS 360M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the GeForce GTS 360M has superior memory performance.
The GeForce GTS 360M has 28.8 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the GeForce GTS 360M is slightly better than the GT 550M.
Both the GeForce GT 550M 2GB and the GeForce GTS 360M have 96 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GT 550M is 142 and by the GeForce GTS 360M is 121. Knowing that the shader performance of the GT 550M is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.
The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GTS 360M requires 38 Watts. The GeForce GTS 360M requires 3 Watts more than the GT 550M to run. The difference is not significant enough for the GeForce GTS 360M to have a noticeably larger impact on your yearly electricity bills than the GT 550M.
Core Speed | 740 MHz | ![]() | vs | 550 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | GT215 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | ![]() | vs | 07 Jan 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | ![]() | 900 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR5 | |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 57.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | ![]() | 96 |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 6% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | vs | ![]() | 32 | |
Texture Rate | 11.8 GTexel/s | vs | ![]() | 17.6 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 8 | |
Pixel Rate | 3 GPixel/s | vs | ![]() | 4.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | 38 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.5 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | ![]() | vs | Intel Core i7-740QM 4-Core 1.73GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | vs | ![]() | 1440x900 |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | GeForce GTS 360M is a fast-middle-class GFX based on the second shader unified architecture. It's based on the GT 215 Core and offers 96 Shader Processing Units, 32 TMUs and 8 ROPs on a 128-bit memory interface of fast GDDR5, although DDR3 is also supported. The central unit runs at 575MHz and the memory clock operates at up to 900MHz. It's at heart an overclocked GeForce GTS 260M and should perform slightly better than it. Today's modern demanding games can be played at medium settings smoothly, using a 720p resolution. Beware that DirectX 11 games aren't supported. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |