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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 550M 2GB GeForce GTS 360M
Cyberpunk 2077 1122% 1154%
Hitman 3 1489% 1532%
Assassins Creed: Valhalla 1017% 1047%
The Medium 1424% 1465%
Resident Evil 8 1122% 1154%
FIFA 21 516% 533%
Call of Duty: Black Ops Cold War 981% 1010%
Grand Theft Auto VI 1619% 1665%
Genshin Impact 1122% 1154%
Far Cry 6 1668% 1715%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are marginally better than the Nvidia GeForce GTS 360M.

The GT 550M has a 190 MHz higher core clock speed than the GeForce GTS 360M, but the GeForce GTS 360M has 16 more Texture Mapping Units than the GT 550M. As a result, the GeForce GTS 360M exhibits a 5.8 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 190 MHz higher core clock speed than the GeForce GTS 360M, but the GeForce GTS 360M has 4 more Render Output Units than the GT 550M. As a result, the GeForce GTS 360M exhibits a 1.4 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 550M was released less than a year after the GeForce GTS 360M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The GT 550M has 1024 MB more video memory than the GeForce GTS 360M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the GeForce GTS 360M has superior memory performance.

The GeForce GTS 360M has 28.8 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the GeForce GTS 360M is slightly better than the GT 550M.

Both the GeForce GT 550M 2GB and the GeForce GTS 360M have 96 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GT 550M is 142 and by the GeForce GTS 360M is 121. Knowing that the shader performance of the GT 550M is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.

The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GTS 360M requires 38 Watts. The GeForce GTS 360M requires 3 Watts more than the GT 550M to run. The difference is not significant enough for the GeForce GTS 360M to have a noticeably larger impact on your yearly electricity bills than the GT 550M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed740 MHzvs550 MHz
Boost Clock-vs-
ArchitectureFermi GF108GT215
OC Potential Poor vs Fair
Driver Support Poor vs -
Release Date06 Jan 2011vs07 Jan 2010
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
green tick vs -
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed900 MHzvs900 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsGDDR5
Memory Bandwidth28.8GB/secvs57.6GB/sec
L2 Cache 256 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units96vs96
Actual Shader Performance7%vs6%
Texture Mapping Units16vs32
Texture Rate11.8 GTexel/svs17.6 GTexel/s
Render Output Units4vs8
Pixel Rate3 GPixel/svs4.4 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power35 Wattsvs38 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.1
Open GL4.5vs2.1
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2330M 2.2GHzvsIntel Core i7-740QM 4-Core 1.73GHz
Recommended RAM4 GBvs4 GB
Maximum Recommended Gaming Resolution1366x768vs1440x900

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
GeForce GTS 360M is a fast-middle-class GFX based on the second shader unified architecture.
It's based on the GT 215 Core and offers 96 Shader Processing Units, 32 TMUs and 8 ROPs on a 128-bit memory interface of fast GDDR5, although DDR3 is also supported. The central unit runs at 575MHz and the memory clock operates at up to 900MHz.
It's at heart an overclocked GeForce GTS 260M and should perform slightly better than it.
Today's modern demanding games can be played at medium settings smoothly, using a 720p resolution. Beware that DirectX 11 games aren't supported.
Recommended CPU
Possible GPU Upgrades
GPU Variants