Recommended System Requirements | ||
---|---|---|
Game | GeForce GT 550M 2GB | GeForce GT 230M |
Cyberpunk 2077 | 1122% | 1904% |
Assassins Creed: Valhalla | 1017% | 1732% |
Call of Duty: Black Ops Cold War | 981% | 1673% |
Grand Theft Auto VI | 1619% | 2719% |
FIFA 21 | 516% | 911% |
Genshin Impact | 1122% | 1904% |
Far Cry 6 | 1668% | 2799% |
Hitman 3 | 1489% | 2506% |
Watch Dogs Legion | 1078% | 1833% |
World of Warcraft: Shadowlands | 1651% | 2772% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia GeForce GT 230M.
The GT 550M has a 240 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 230M. This results in the GT 550M providing 3.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GT 550M has a 240 MHz higher core clock speed than the GeForce GT 230M, but the GeForce GT 230M has 4 more Render Output Units than the GT 550M. As a result, the GeForce GT 230M exhibits a 1 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GT 550M was released over a year more recently than the GeForce GT 230M, and so the GT 550M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 230M.
The GT 550M has 1024 MB more video memory than the GeForce GT 230M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.
The GT 550M has 3.2 GB/sec greater memory bandwidth than the GeForce GT 230M, which means that the memory performance of the GT 550M is marginally better than the GeForce GT 230M.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the GeForce GT 230M has 48. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the GeForce GT 230M is 53. The GT 550M having 89 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce GT 230M.
The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GT 230M requires 23 Watts. The GT 550M requires 12 Watts more than the GeForce GT 230M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 230M.
Core Speed | 740 MHz | ![]() | vs | 500 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | Tesla GT216-N10P-GE-A2 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor | vs | Poor | ||
Release Date | 06 Jan 2011 | ![]() | vs | 15 Jun 2009 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | 25.6GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 3% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 16 | ![]() | vs | ![]() | 16 |
Texture Rate | 11.8 GTexel/s | ![]() | vs | 8 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 8 | |
Pixel Rate | 3 GPixel/s | vs | ![]() | 4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | vs | ![]() | 23 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10.1 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | vs | ![]() | Intel Core 2 Duo T9300 2.50GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | ![]() | vs | ![]() | 4 GB |
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | vs | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | GeForce GT 230M is a middle-class level GFX of the 200M Series released by NVIDIA in 2009/2010.
The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported. It's based on the architecture 'GT216', same used on the entry GeForce GT 220 part of the desktop 200 Series. The performance should be lower than the desktop GT 220, due to the lower clock frequencies. Demanding games should run at low or medium settings, depending on the resolution + DirectX version used. Very demanding games like Metro 2033 might be unplayable even at the lowest settings or only playable at the lowest resolution, which is unbearable, even to the casual gamer. Even old demanding games like Call of Duty 4: Modern Warfare cannot be played at MAX settings smoothly. |
---|
Recommended CPU | |||||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |