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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 550M 2GB GeForce GT 240M
Cyberpunk 2077 1122% 1783%
Hitman 3 1489% 2350%
Assassins Creed: Valhalla 1017% 1623%
Call of Duty: Black Ops Cold War 981% 1567%
FIFA 21 516% 850%
Grand Theft Auto VI 1619% 2550%
Far Cry 6 1668% 2625%
Genshin Impact 1122% 1783%
Battlefield 6 1489% 2350%
Resident Evil 8 1122% 1783%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia GeForce GT 240M.

The GT 550M has a 190 MHz higher core clock speed and the same number of Texture Mapping Units as the GeForce GT 240M. This results in the GT 550M providing 3 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 190 MHz higher core clock speed than the GeForce GT 240M, but the GeForce GT 240M has 4 more Render Output Units than the GT 550M. As a result, the GeForce GT 240M exhibits a 1.4 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 550M was released over a year more recently than the GeForce GT 240M, and so the GT 550M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GT 240M.

The GT 550M has 1024 MB more video memory than the GeForce GT 240M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GT 550M also has superior memory performance overall.

The GT 550M has 3.2 GB/sec greater memory bandwidth than the GeForce GT 240M, which means that the memory performance of the GT 550M is marginally better than the GeForce GT 240M.

The GeForce GT 550M 2GB has 96 Shader Processing Units and the GeForce GT 240M has 48. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the GeForce GT 240M is 58. The GT 550M having 84 better shader performance and an altogether better performance when taking into account other relevant data means that the GT 550M delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce GT 240M.

The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GT 240M requires 23 Watts. The GT 550M requires 12 Watts more than the GeForce GT 240M to run. The difference is not significant enough for the GT 550M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 240M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed740 MHzvs550 MHz
Boost Clock-vs-
ArchitectureFermi GF108Tesla GT216-N10P-GS
OC Potential Poor vs Poor
Driver Support Poor vs Poor
Release Date06 Jan 2011vs01 Jun 2009
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
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3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed900 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth28.8GB/secvs25.6GB/sec
L2 Cache 256 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units96vs48
Actual Shader Performance7%vs3%
Texture Mapping Units16vs16
Texture Rate11.8 GTexel/svs8.8 GTexel/s
Render Output Units4vs8
Pixel Rate3 GPixel/svs4.4 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power35 Wattsvs23 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.0
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2330M 2.2GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
GeForce GT 240M is a middle-class level GPU of the 200M Series released by NVIDIA in 2009/2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10.1 so DirectX 11 games aren't supported.
It's based on the architecture 'GT216', same used on the GeForce GT 230M and features the exact same amount of Pipelines and same memory type. The only difference is the increased clock frequencies. Therefore, GeForce GT 240M is just a fast GeForce GT 230M.
Demanding games should run at low or medium settings, depending on the resolution + DirectX version used. Very demanding games like Metro 2033 might be unplayable even at the lowest settings or only playable at the lowest resolution, which is unbearable, even to the casual gamer. Even old demanding games like Call of Duty 4: Modern Warfare cannot be played at MAX settings smoothly.
Recommended CPU
Possible GPU Upgrades
GPU Variants