Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | GeForce 9700M GTS |
Hitman 3 | 1489% | 2637% |
Cyberpunk 2077 | 1122% | 2004% |
Assassins Creed: Valhalla | 1017% | 1825% |
Resident Evil 8 | 1122% | 2004% |
FIFA 21 | 516% | 961% |
Grand Theft Auto VI | 1619% | 2861% |
Call of Duty: Black Ops Cold War | 981% | 1762% |
Genshin Impact | 1122% | 2004% |
Far Cry 6 | 1668% | 2945% |
The Medium | 1424% | 2526% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia GeForce 9700M GTS.
The GT 550M was released over a year more recently than the GeForce 9700M GTS, and so the GT 550M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 9700M GTS.
The GT 550M has 1536 MB more video memory than the GeForce 9700M GTS, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The GeForce 9700M GTS has 22.4 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the GeForce 9700M GTS is slightly better than the GT 550M.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the GeForce 9700M GTS has 48. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the GeForce 9700M GTS is 25. The GT 550M having 117 better shader performance is not particularly notable, as altogether the GeForce 9700M GTS performs better when taking into account other relevant data.
The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce 9700M GTS requires 60 Watts. The GeForce 9700M GTS requires 25 Watts more than the GT 550M to run. The difference is not significant enough for the GeForce 9700M GTS to have a noticeably larger impact on your yearly electricity bills than the GT 550M.
Core Speed | 740 MHz | ![]() | vs | 530 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | G94 | |||
OC Potential | Poor |
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vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | ![]() | vs | 01 Jul 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
![]() |
vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 51.2GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 1% | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | 60 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | Extreme gaming reaches new levels with the NVIDIA GeForce 9700M GTS GPUs, delivering optimized performance for immersive gaming on-the-go. With increased performance over previous enthusiast class GPUs, the GeForce 9700M GTS GPUs powers the next generation of visual computing, blazing-fast mobile gaming, and the ultimate HD experience with PureVideo HD technology. This product is also enabled for CUDA applications and is NVIDIA PhysX-ready. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |