Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GT 550M 2GB GeForce GTX 260M
Cyberpunk 2077 1122% 1076%
Hitman 3 1489% 1430%
Assassins Creed: Valhalla 1017% 975%
Resident Evil 8 1122% 1076%
FIFA 21 516% 493%
Grand Theft Auto VI 1619% 1555%
Call of Duty: Black Ops Cold War 981% 941%
The Medium 1424% 1367%
Genshin Impact 1122% 1076%
Far Cry 6 1668% 1601%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 260M are marginally better than the Nvidia GeForce GT 550M 2GB.

The GT 550M has a 190 MHz higher core clock speed than the GeForce GTX 260M, but the GeForce GTX 260M has 40 more Texture Mapping Units than the GT 550M. As a result, the GeForce GTX 260M exhibits a 19 GTexel/s better Texture Fill Rate than the GT 550M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GT 550M has a 190 MHz higher core clock speed than the GeForce GTX 260M, but the GeForce GTX 260M has 12 more Render Output Units than the GT 550M. As a result, the GeForce GTX 260M exhibits a 5.8 GPixel/s better Pixel Fill Rate than the GT 550M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GT 550M was released over a year more recently than the GeForce GTX 260M, and so the GT 550M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 260M.

The GT 550M has 1024 MB more video memory than the GeForce GTX 260M, so is likely to be much better at displaying game textures at higher resolutions. However, overall, the GeForce GTX 260M has superior memory performance.

The GeForce GTX 260M has 32 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the GeForce GTX 260M is noticeably better than the GT 550M.

The GeForce GT 550M 2GB has 96 Shader Processing Units and the GeForce GTX 260M has 112. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the GeForce GTX 260M is 154. The GeForce GTX 260M having 12 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 260M delivers a noticeably smoother and more efficient experience when processing graphical data than the GT 550M.

The GT 550M transistor size technology is 25 nm (nanometers) smaller than the GeForce GTX 260M. This means that the GT 550M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 260M. While they exhibit similar graphical performance, the GT 550M should consume less power than the GeForce GTX 260M.

The GeForce GT 550M 2GB requires 35 Watts to run and the GeForce GTX 260M requires 65 Watts. The GeForce GTX 260M requires 30 Watts more than the GT 550M to run. The difference is not significant enough for the GeForce GTX 260M to have a noticeably larger impact on your yearly electricity bills than the GT 550M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed740 MHzvs550 MHz
Boost Clock-vs-
ArchitectureFermi GF108Tesla G92-N10E-GT
OC Potential Poor vs Fair
Driver Support Poor vs Poor
Release Date06 Jan 2011vs01 Mar 2009
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
5.3
green tick vs -
1600x900
3.9
green tick vs -
1920x1080
2.6
green tick vs -
2560x1440
1.9
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed900 MHzvs950 MHz
Memory Bus128 Bitvs256 Bit
Memory TypeDDR3vsGDDR3
Memory Bandwidth28.8GB/secvs60.8GB/sec
L2 Cache 256 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units96vs112
Actual Shader Performance7%vs7%
Technology40nmvs65nm
Texture Mapping Units16vs56
Texture Rate11.8 GTexel/svs30.8 GTexel/s
Render Output Units4vs16
Pixel Rate3 GPixel/svs8.8 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power35 Wattsvs65 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.0
Shader Model5.0vs4.0
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsyes
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2330M 2.2GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

Memory
The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 35W, it is suited for 15" or larger laptops.

Performance
Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB.
GeForce GTX 260M is a high-end-class level GPU of the 200M Series released by NVIDIA in 2009/2010. The biggest hindrance it has is the fact that it only supports DirectX up to 10 so DirectX 11 games aren't supported.
It's based on the architecture 'G92b', same used on the middle-class GeForce GTS 250 part of the desktop 200 Series. The performance should be much lower than the desktop GTS 250, due to the lower clock frequencies and less amount of Pipelines but higher than the GeForce GTS 260M as it features extra Pipelines and a 256 bits Memory Bus, as well as higher clock frequencies.
Compared to powerful Mobile GPUS (e.g. GTX 485M, Radeon HD 6990M), GeForce GTX 260M is not far behind and it's capable of playing demanding games (like Crysis 2) at high settings. However, very demanding games like Metro 2033 can only be played at low or medium settings, depending on the resolution + DirectX used.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
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