Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | GeForce 8800M GT |
Hitman 3 | 1489% | 2392% |
Cyberpunk 2077 | 1122% | 1815% |
Assassins Creed: Valhalla | 1017% | 1652% |
Resident Evil 8 | 1122% | 1815% |
FIFA 21 | 516% | 866% |
Grand Theft Auto VI | 1619% | 2595% |
Call of Duty: Black Ops Cold War | 981% | 1595% |
Genshin Impact | 1122% | 1815% |
Far Cry 6 | 1668% | 2671% |
The Medium | 1424% | 2290% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia GeForce 8800M GT.
The GeForce 8800M GT has no core clock speed set, so any comparison between Texture and Pixel Fill Rates is not currently possible.
The GT 550M was released over three years more recently than the GeForce 8800M GT, and so the GT 550M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 8800M GT when running the latest games.
The GT 550M has 2048 MB video memory, but the GeForce 8800M GT does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GT 550M has 96 Shader Processing Units but the GeForce 8800M GT does not have an entry, so the two GPUs cannot be reliably compared in this area.
The GeForce GT 550M 2GB requires 35 Watts to run but there is no entry for the GeForce 8800M GT.
Core Speed | 740 MHz | ![]() | vs | - | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | - | |||
OC Potential | Poor |
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vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | ![]() | vs | 01 Nov 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
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vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
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vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | - | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | - | |
Memory Bus | 128 Bit | ![]() | vs | - | |
Memory Type | DDR3 | ![]() | vs | - | |
Memory Bandwidth | 28.8GB/sec | ![]() | vs | - | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | - | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | - | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | - | ||
DVI Connections | 0 | vs | - | ||
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | This card does not exist. We leave it here to let people know The GeForce 8 Series, a computer graphics processing unit, is the eighth generation of NVIDIA's GeForce line. The third major GPU architecture developed at NVIDIA, the GeForce 8 represents the company's first unified shader architecture. It competed primarily against ATI's Radeon HD 2000-series cards. There has been, at times, controversy over the naming of GeForce 8 series chips, including due to previous-generation chips being repackaged with minor changes (or possibly none at all) with the new names implying they are derived from the newly-introduced GPU chip design featured by the flagship products. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |