Recommended System Requirements | ||
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Game | GeForce GT 550M 2GB | Quadro FX 2700M |
Cyberpunk 2077 | 1122% | 1790% |
Hitman 3 | 1489% | 2358% |
Assassins Creed: Valhalla | 1017% | 1628% |
Resident Evil 8 | 1122% | 1790% |
FIFA 21 | 516% | 853% |
Grand Theft Auto VI | 1619% | 2559% |
Call of Duty: Black Ops Cold War | 981% | 1572% |
Genshin Impact | 1122% | 1790% |
The Medium | 1424% | 2258% |
Far Cry 6 | 1668% | 2634% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 550M 2GB are significantly better than the Nvidia Quadro FX 2700M.
The GT 550M was released over a year more recently than the Quadro FX 2700M, and so the GT 550M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Quadro FX 2700M.
The GT 550M has 1536 MB more video memory than the Quadro FX 2700M, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The Quadro FX 2700M has 22.4 GB/sec greater memory bandwidth than the GT 550M, which means that the memory performance of the Quadro FX 2700M is slightly better than the GT 550M.
The GeForce GT 550M 2GB has 96 Shader Processing Units and the Quadro FX 2700M has 48. However, the actual shader performance of the GT 550M is 142 and the actual shader performance of the Quadro FX 2700M is 25. The GT 550M having 117 better shader performance is not particularly notable, as altogether the Quadro FX 2700M performs better when taking into account other relevant data.
The GeForce GT 550M 2GB requires 35 Watts to run and the Quadro FX 2700M requires 65 Watts. The Quadro FX 2700M requires 30 Watts more than the GT 550M to run. The difference is not significant enough for the Quadro FX 2700M to have a noticeably larger impact on your yearly electricity bills than the GT 550M.
Core Speed | 740 MHz | ![]() | vs | 530 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Fermi GF108 | G94M | |||
OC Potential | Poor |
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vs | - | |
Driver Support | Poor |
![]() | vs | - | |
Release Date | 06 Jan 2011 | ![]() | vs | 14 Aug 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 5.3
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 3.9
|
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vs | - | |
1920x1080 | 2.6
|
![]() |
vs | - | |
2560x1440 | 1.9
|
![]() |
vs | - | |
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 2048 MB | ![]() | vs | 512 MB | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 800 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR3 | vs | ![]() | GDDR3 | |
Memory Bandwidth | 28.8GB/sec | vs | ![]() | 51.2GB/sec | |
L2 Cache | 256 KB | ![]() |
vs | - | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 96 | ![]() | vs | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 7% | ![]() | vs | 1% | |
Technology | 40nm | ![]() | vs | - | |
Texture Mapping Units | 16 | ![]() | vs | - | |
Texture Rate | 11.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 3 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | - | ||
DVI Connections | 0 | vs | - | ||
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 35 Watts | ![]() | vs | 65 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 12.0 | ![]() | vs | 10 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.0 | |
Open GL | 4.5 | ![]() | vs | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i3-2330M 2.2GHz | - | |||
---|---|---|---|---|---|
Recommended RAM | 4 GB | - | |||
Maximum Recommended Gaming Resolution | 1366x768 | ![]() | - |
Performance Value | ![]() |
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Mini Review | Overview GeForce GT 550M 2GB is a middle-class Mobile Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU Codenamed GF108 which has 2 Stream Multiprocessors activated and thus offers 96 Shader Processing Units, 16 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz. Memory The GPU accesses a 2GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is exaggerated and in no way benefits the GPU. The Memory Clock Operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies Power Consumption With a rated board TDP of 35W, it is suited for 15" or larger laptops. Performance Gaming benchmarks put its performance only slightly above a desktop GeForce GT 430. System Suggestions We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 550M 2GB. | The Quadro® FX 2700M high-end mobile workstation graphics solution with its revolutionary unified architecture, delivers 512 MB memory, excellent image quality, and optimized visual computing application performance exceeding the demands of a 17” mobile workstation. The reference standard for OpenGL 2.1, DirectX 10, and Shader Model 4.0, Quadro FX 2700M enables next generation applications with new levels of interactivity to meet the demands of CAD engineers, graphics designers, and other technical design professionals. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |