Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 605 512MB Radeon HD 4250
Halo: Reach 807% 1366%
Cyberpunk 2077 3820% 6236%
Red Dead Redemption 2 2753% 4512%
Dragon Ball Z Kakarot 1660% 2745%
Call of Duty: Modern Warfare 2753% 4512%
Microsoft Flight Simulator 3820% 6236%
Doom Eternal 2353% 3866%
Grand Theft Auto VI 4260% 6947%
FIFA 20 1420% 2357%
Need For Speed Heat 2753% 4512%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 605 512MB are significantly better than the AMD Radeon HD 4250.

The Radeon HD 4250 has a 37 MHz higher core clock speed than the GeForce 605 512MB, but the GeForce 605 512MB has 4 more Texture Mapping Units than the Radeon HD 4250. As a result, the GeForce 605 512MB exhibits a 2 GTexel/s better Texture Fill Rate than the Radeon HD 4250. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The Radeon HD 4250 has a 37 MHz higher core clock speed than the GeForce 605 512MB and the same number of Render Output Units. This results in the Radeon HD 4250 providing 0.1 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 605 512MB was released over a year more recently than the Radeon HD 4250, and so the GeForce 605 512MB is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Radeon HD 4250.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The GeForce 605 512MB and the Radeon HD 4250 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GeForce 605 512MB has 14.4 GB/sec greater memory bandwidth than the Radeon HD 4250, which means that the memory performance of the GeForce 605 512MB is slightly better than the Radeon HD 4250.

The GeForce 605 512MB has 48 Shader Processing Units and the Radeon HD 4250 has 40. However, the actual shader performance of the GeForce 605 512MB is 50 and the actual shader performance of the Radeon HD 4250 is 15. The GeForce 605 512MB having 35 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 605 512MB delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon HD 4250.

The GeForce 605 512MB transistor size technology is 27 nm (nanometers) smaller than the Radeon HD 4250. This means that the GeForce 605 512MB is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD 4250. While they exhibit similar graphical performance, the GeForce 605 512MB should consume less power than the Radeon HD 4250.

The GeForce 605 512MB requires 25 Watts to run but there is no entry for the Radeon HD 4250. We would recommend a PSU with at least 350 Watts for the GeForce 605 512MB.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed523 MHzvs560 MHz
Boost Clock-vs-
ArchitectureFermi GF119-B1RS880
OC Potential Fair vs Poor
Driver Support Poor vs -
Release Date01 Apr 2012vs30 Mar 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
2.8
green tick vs -
1600x900
2.1
green tick vs -
1920x1080
1.5
green tick vs -
2560x1440
1.1
green tick vs -
3840x2160 - green tick vs green tick -

GPU Memory

Memory512 MBvsN/A
Memory Speed898 MHzvs-
Memory Bus64 Bitvs32 Bit
Memory TypeDDR3vsDDR2
Memory Bandwidth14.4GB/secvs-
L2 Cache 128 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs40
Actual Shader Performance2%vs1%
Technology28nmvs55nm
Texture Mapping Units8vs4
Texture Rate4.2 GTexel/svs2.2 GTexel/s
Render Output Units4vs4
Pixel Rate2.1 GPixel/svs2.2 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs-
VGA Connections1vs1
DVI Connections1vs2
HDMI Connections1vs1
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power25 Watts-
Recommended PSU350 Watts & 18 Amps-

GPU Features

DirectX12.0vs10.1
Shader Model5.0vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUnono
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Celeron G465 1.9GHz-
Recommended RAM4 GB-
Maximum Recommended Gaming Resolution1366x768-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 605 512MB is an OEM only, Entry-Level Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU codenamed GF119-B1 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 523MHz.

Memory
The GPU accesses a 512MB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 898MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies.

Cooling Solution
The Cooling Solution consists of a Single-Fan.

Power Consumption
With a rated board TDP of 25W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required.

Performance
Gaming benchmarks put its performance on average with Radeon HD 7350.

System Suggestions
We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce 605 512MB.
Radeon HD 4250 (IGP) is an integrated GPU on the AMD 880G Chipset.
It's based on the RS880 Core and offers 40 Shader Processing Units, 4 TMUs and 4 ROPs a 32-bit memory interface of either DDR2 (more commonly) or DDR3. The central unit runs, commonly, at up to 560MHz and the memory clock's operating speed depends on the system RAM's speed.
Radeon HD 4250's performance depends on the users system configuration which will define the operating memory clock's speed and on the desktop manufacturer which decides its central unit's speed.
Therefore, Radeon HD 4250 may offer similar performance to Radeon HD 4290 (and even Radeon HD 4200) but never close to the dedicated Radeon HD 4350. DirectX 11 games aren't supported.
Recommended CPU
-
Possible GPU Upgrades
-
GPU Variants
-
-

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