Recommended System Requirements | ||
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Game | GeForce 3 Ti 500 | Radeon HD 4290 |
Cyberpunk 2077 | 6109% | 4297% |
Hitman 3 | 7977% | 5620% |
Resident Evil 8 | 6109% | 4297% |
Assassins Creed: Valhalla | 5579% | 3921% |
FIFA 21 | 3032% | 2118% |
Grand Theft Auto VI | 8636% | 6087% |
Call of Duty: Black Ops Cold War | 5395% | 3791% |
Genshin Impact | 6109% | 4297% |
Far Cry 6 | 8884% | 6262% |
The Medium | 7647% | 5386% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 4290 are significantly better than the Nvidia GeForce 3 Ti 500.
The Radeon HD 4290 was released over three years more recently than the 3 Ti, and so the Radeon HD 4290 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 3 Ti when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce 3 Ti 500 and the Radeon HD 4290 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The 3 Ti has 4 GB/sec greater memory bandwidth than the Radeon HD 4290, which means that the memory performance of the 3 Ti is marginally better than the Radeon HD 4290.
The GeForce 3 Ti 500 has 4 Shader Processing Units and the Radeon HD 4290 has 40. However, the actual shader performance of the 3 Ti is 1 and the actual shader performance of the Radeon HD 4290 is 18. The Radeon HD 4290 having 17 better shader performance and an altogether better performance when taking into account other relevant data means that the Radeon HD 4290 delivers a marginally smoother and more efficient experience when processing graphical data than the 3 Ti.
Core Speed | 240 MHz | vs | ![]() | 700 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV20 | RS880D | |||
OC Potential | - | vs |
![]() | None | |
Driver Support | - | vs | - | ||
Release Date | 01 Oct 2001 | vs | ![]() | 01 Mar 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 128 MB | ![]() | vs | ![]() | N/A |
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Memory Speed | 250 MHz | ![]() | vs | - | |
Memory Bus | 128 Bit | ![]() | vs | 32 Bit | |
Memory Type | DDR | vs | ![]() | DDR2 | |
Memory Bandwidth | 4GB/sec | ![]() | vs | - | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 4 | vs | ![]() | 40 | |
---|---|---|---|---|---|
Actual Shader Performance | 0% | vs | ![]() | 1% | |
Technology | - | vs | ![]() | 55nm | |
Texture Mapping Units | - | vs | ![]() | 4 | |
Texture Rate | - | vs | ![]() | 2.8 GTexel/s | |
Render Output Units | - | vs | ![]() | 4 | |
Pixel Rate | - | vs | ![]() | 2.8 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | - | ||
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 8.1 | vs | ![]() | 10.1 | |
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Shader Model | 1.1 | vs | ![]() | 4.1 | |
Open GL | 1.3 | vs | ![]() | 3.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | GeForce 3 Ti 500 is a very old GPU part of the GeForce 3 Series released by NVIDIA in 2001. It only supports DirectX up to 8.1 so even DirectX 9 games are most likely unplayable. That being said, the 128MB video memory and very low core clock doom its performance from the start. Therefore, almost all today's games are unplayable, even at the lowest settings. | Radeon HD 4290 (IGP) is an integrated GPU on the AMD 890GX Chipset. It's based on the RS880D Core and offers 40 Shader Processing Units, 4 TMUs and 4 ROPs a 32-bit memory interface of either DDR2 (more commonly) or DDR3. The central unit runs, commonly, at up to 700MHz and the memory clock's operating speed depends on the system RAM's speed. Radeon HD 4290's performance depends on the users system configuration which will define the operating memory clock's speed and on the desktop manufacturer which decides its central unit's speed. Therefore, Radeon HD 4290, even if paired with DDR3 won't offer similar performance to the dedicated Radeon HD 4350. DirectX 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |