Recommended System Requirements | ||
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Game | Intel 865G | Quadro FX 1300 |
Cyberpunk 2077 | 19725% | 6041% |
Hitman 3 | 25689% | 7889% |
Assassins Creed: Valhalla | 18032% | 5517% |
The Medium | 24637% | 7563% |
Resident Evil 8 | 19725% | 6041% |
FIFA 21 | 9900% | 2998% |
Call of Duty: Black Ops Cold War | 17444% | 5335% |
Grand Theft Auto VI | 27795% | 8541% |
Genshin Impact | 19725% | 6041% |
Far Cry 6 | 28584% | 8786% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia Quadro FX 1300 are massively better than the Intel 865G.
The Quadro FX 1300 was released over a year more recently than the 865G, and so the Quadro FX 1300 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the 865G.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Quadro FX 1300 has 112 MB more video memory than the 865G, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the Quadro FX 1300 also has superior memory performance overall.
The Quadro FX 1300 has 8.8 GB/sec greater memory bandwidth than the 865G, which means that the memory performance of the Quadro FX 1300 is marginally better than the 865G.
The Quadro FX 1300 has 3 Shader Processing Units but the 865G does not have an entry, so the two GPUs cannot be reliably compared in this area.
The 865G requires 13 Watts to run and the Quadro FX 1300 requires 55 Watts. We would recommend a PSU with at least 350 Watts for the Quadro FX 1300, but we do not have a recommended PSU wattage for the 865G. The Quadro FX 1300 requires 42 Watts more than the 865G to run. The difference is significant enough that the Quadro FX 1300 may have a slight adverse affect on your yearly electricity bills in comparison to the 865G.
Core Speed | 200 MHz | vs | ![]() | 350 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Springdale | NV38GL | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 01 May 2003 | vs | ![]() | 28 Jun 2004 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | vs | ![]() | 128 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 275 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 256 Bit | |
Memory Type | DDR | ![]() | vs | ![]() | DDR |
Memory Bandwidth | - | vs | ![]() | 8.8GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | - | vs | ![]() | 3 | |
---|---|---|---|---|---|
Actual Shader Performance | - | vs | ![]() | 0% | |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | 1280x1024 | vs | ![]() | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | - | |
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | - | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 13 Watts | ![]() | vs | 55 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | 350 Watts |
DirectX | 7.0 | vs | ![]() | 9.0b | |
---|---|---|---|---|---|
Shader Model | - | vs | ![]() | 3.0 | |
Open GL | 1.3 | vs | ![]() | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Intel 865G comes embedded on the Pentium 4, Pentium D, Pentium Extreme Edition, Celeron, Celeron D CPUS and features an Integrated GPU called Intel Extreme Graphics 2. It only supports DirectX up to 7.0 so even DirectX 8/9 games aren't (hardware) supported. The performance is ridiculous and even very old games (before 2003) might require reduced settings. Today's games are, obviously, unplayable. | The Quadro line of GPU cards emerged in an effort at market segmentation by NVIDIA. In introducing Quadro, NVIDIA was able to charge a premium for essentially the same graphics hardware in professional markets, and direct resources to properly serve the needs of those markets. To differentiate their offerings, NVIDIA used driver software and firmware to enable features vital to segments of the workstation market; e.g., high performance anti-aliased lines and two-sided lighting were reserved for the Quadro product. In addition, improved support through a certified driver program was put in place. These features were of little value in the gaming markets that NVIDIA's products already sold to, but prevented high end customers from using the less expensive products. This practice continues even today although some products use higher capacity faster memory. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |