Recommended System Requirements | ||
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Game | Intel 865G | GeForce 9300 GE |
Cyberpunk 2077 | 19725% | 6748% |
Hitman 3 | 25689% | 8809% |
Assassins Creed: Valhalla | 18032% | 6164% |
Resident Evil 8 | 19725% | 6748% |
FIFA 21 | 9900% | 3355% |
Grand Theft Auto VI | 27795% | 9536% |
Call of Duty: Black Ops Cold War | 17444% | 5961% |
Genshin Impact | 19725% | 6748% |
The Medium | 24637% | 8445% |
Far Cry 6 | 28584% | 9809% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 9300 GE are massively better than the Intel 865G.
The GeForce 9300 GE was released over three years more recently than the 865G, and so the GeForce 9300 GE is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the 865G when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce 9300 GE has 496 MB more video memory than the 865G, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 9300 GE also has superior memory performance overall.
The GeForce 9300 GE has 8 GB/sec greater memory bandwidth than the 865G, which means that the memory performance of the GeForce 9300 GE is marginally better than the 865G.
The GeForce 9300 GE has 8 Shader Processing Units but the 865G does not have an entry, so the two GPUs cannot be reliably compared in this area.
The 865G requires 13 Watts to run but there is no entry for the GeForce 9300 GE. We would recommend a PSU with at least 300 Watts for the GeForce 9300 GE, but we do not have a recommended PSU wattage for the 865G.
Core Speed | 200 MHz | vs | ![]() | 540 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Springdale | G98 | |||
OC Potential | - | vs |
![]() | Poor | |
Driver Support | - | vs | - | ||
Release Date | 01 May 2003 | vs | ![]() | 01 Jun 2008 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | vs | ![]() | 512 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 500 MHz | |
Memory Bus | 64 Bit | ![]() | vs | ![]() | 64 Bit |
Memory Type | DDR | vs | ![]() | DDR2 | |
Memory Bandwidth | - | vs | ![]() | 8GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | - | vs | ![]() | 8 | |
---|---|---|---|---|---|
Actual Shader Performance | - | vs | ![]() | 0% | |
Technology | - | vs | ![]() | 65nm | |
Texture Mapping Units | - | vs | ![]() | 8 | |
Texture Rate | - | vs | ![]() | 4.3 GTexel/s | |
Render Output Units | - | vs | ![]() | 4 | |
Pixel Rate | - | vs | ![]() | 2.2 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 1280x1024 | vs | ![]() | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 0 | vs | ![]() | 2 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 13 Watts | - | |||
---|---|---|---|---|---|
Recommended PSU | - | 300 Watts & 18 Amps |
DirectX | 7.0 | vs | ![]() | 10 | |
---|---|---|---|---|---|
Shader Model | - | vs | ![]() | 3.0 | |
Open GL | 1.3 | vs | ![]() | 2.1 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Intel 865G comes embedded on the Pentium 4, Pentium D, Pentium Extreme Edition, Celeron, Celeron D CPUS and features an Integrated GPU called Intel Extreme Graphics 2. It only supports DirectX up to 7.0 so even DirectX 8/9 games aren't (hardware) supported. The performance is ridiculous and even very old games (before 2003) might require reduced settings. Today's games are, obviously, unplayable. | It had previously been thought that NVIDIA had decided to drop the G and NV nomenclature for a D (for Desktop) nomenclature on their processors. Following the D is the generation number and the target market indicator. NVIDIA's official designations for target markets include Mainstream, Performance, and Enthusiast. For example, the D9E indicates a 9th generation Desktop GeForce video card for the Enthusiast market[1]. However, NVIDIA has actually forked their codenames into those of graphics processors, and those of graphics cards. The GPU cores have kept the prefix 'G' and future versions will include the prefix 'GT'; whereas the actual cards are now codenamed as D, generation number and target market. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |