Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game Mobility Radeon HD 4550 GeForce 320M
Halo: Reach 1033% 656%
Cyberpunk 2077 4800% 3167%
Red Dead Redemption 2 3467% 2278%
Dragon Ball Z Kakarot 2100% 1367%
Call of Duty: Modern Warfare 3467% 2278%
Doom Eternal 2967% 1944%
Microsoft Flight Simulator 4800% 3167%
Grand Theft Auto VI 5350% 3533%
FIFA 20 1800% 1167%
Need For Speed Heat 3467% 2278%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 320M are significantly better than the AMD Mobility Radeon HD 4550.

The GeForce 320M was released less than a year after the Radeon HD, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The Radeon HD has 512 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

The Mobility Radeon HD 4550 has 80 Shader Processing Units and the GeForce 320M has 48. However, the actual shader performance of the Radeon HD is 29 and the actual shader performance of the GeForce 320M is 45. The GeForce 320M having 16 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 320M delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon HD.

The Mobility Radeon HD 4550 requires 12 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 11 Watts more than the Radeon HD to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed550 MHzvs450 MHz
Boost Clock-vs-
ArchitectureRV710Tesla MCP89
OC Potential - vs Poor
Driver Support - vs Poor
Release Date01 Jan 2010vs01 Apr 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768 - green tick vs green tick -
1600x900 - vs green tick
2.4
1920x1080 - vs green tick
1.7
2560x1440 - green tick vs green tick -
3840x2160 - vs green tick
0.1

GPU Memory

Memory512 MBvsN/A
Memory Speed700 MHzvs667 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeGDDR3vsDDR3
Memory Bandwidth11.2GB/secvs21.3GB/sec
L2 Cache - vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units80vs48
Actual Shader Performance1%vs2%
Technology-vs40nm
Texture Mapping Units-vs16
Texture Rate-vs7.2 GTexel/s
Render Output Units-vs8
Pixel Rate-vs3.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections2vs0
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power12 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX10.1vs10.0
Shader Model4.1vs4.1
Open GL3.3vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended Processor-Intel Core i3-M330 2.13GHz
Recommended RAM-2 GB
Maximum Recommended Gaming Resolution-1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewMobility Radeon HD 4550 is an entry-class level GPU part of the Mobility Radeon HD 4000 Series released by AMD in 2009/2010.
There are many versions available from GDDR3 (and DDR3) type to DDR2 and from a 64 bit bus to a 32 bit bus. This is the GDDR3 version with a 64 bits memory bus.
It only supports DirectX up to 10.1 so DirectX 11 games aren't supported. The performance should be enough to play demanding games like, Crysis 2, on the lowest settings but with unattractive resolutions while very demanding games, like Metro 2033, are probably unplayable to the lowest settings. Less demanding games should be playable on medium settings, depending on the resolution + DirectX version used.
Overview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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