Recommended System Requirements | ||
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Game | GeForce4 Ti 4800 SE | Radeon X1050 |
Cyberpunk 2077 | 4230% | 7640% |
Hitman 3 | 5532% | 9968% |
Assassins Creed: Valhalla | 3860% | 6979% |
Resident Evil 8 | 4230% | 7640% |
FIFA 21 | 2084% | 3804% |
Grand Theft Auto VI | 5992% | 10790% |
Call of Duty: Black Ops Cold War | 3731% | 6749% |
The Medium | 5302% | 9558% |
Genshin Impact | 4230% | 7640% |
Far Cry 6 | 6164% | 11099% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce4 Ti 4800 SE are significantly better than the AMD Radeon X1050.
The Radeon X1050 has a 125 MHz higher core clock speed than the Ti 4800, but the Ti 4800 has 4 more Texture Mapping Units than the Radeon X1050. As a result, the Ti 4800 exhibits a 0.6 GTexel/s better Texture Fill Rate than the Radeon X1050. Neither of these GPUs support DirectX 10 or higher, so Texture Rate holds more weight than when comparing more modern GPUs.
The Radeon X1050 has a 125 MHz higher core clock speed than the Ti 4800 and the same number of Render Output Units. This results in the Radeon X1050 providing 0.5 GPixel/s better pixeling performance. The Radeon X1050 supports up to DirectX 9, so pixeling performance is not particularly relevant for this GPU. It would be relevant for comparing the Ti 4800 with other old GPUs, but in this case it is probably safe to say that the Radeon X1050 is superior.
The Radeon X1050 was released over three years more recently than the Ti 4800, and so the Radeon X1050 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Ti 4800 when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce4 Ti 4800 SE and the Radeon X1050 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Radeon X1050 has 0.9 GB/sec greater memory bandwidth than the Ti 4800, which means that the memory performance of the Radeon X1050 is marginally better than the Ti 4800.
Both the GeForce4 Ti 4800 SE and the Radeon X1050 have 4 Shader Processing Units. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, the Radeon X1050 has 0.5 GPixel/s better pixel fill rate and the Radeon X1050 has 0.9 GB/sec greater memory bandwidth, but the Ti 4800 has 0.6 GTexel/s better Texture Fill Rate. Although the GPUs are very similar in performance, the Ti 4800 takes the edge.
The Radeon X1050 transistor size technology is 40 nm (nanometers) smaller than the Ti 4800. This means that the Radeon X1050 is expected to run much cooler and achieve higher clock frequencies than the Ti 4800. While they exhibit similar graphical performance, the Radeon X1050 should consume less power than the Ti 4800.
The Radeon X1050 requires 24 Watts to run but there is no entry for the Ti 4800. We would recommend a PSU with at least 300 Watts for the Radeon X1050, but we do not have a recommended PSU wattage for the Ti 4800.
Core Speed | 275 MHz | vs | ![]() | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV28 | RV370 | |||
OC Potential | - | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 20 Jan 2003 | vs | ![]() | 07 Dec 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 128 MB | ![]() | vs | ![]() | 128 MB |
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Memory Speed | 275 MHz | vs | ![]() | 333 MHz | |
Memory Bus | 128 Bit | ![]() | vs | 64 Bit | |
Memory Type | DDR | vs | ![]() | DDR2 | |
Memory Bandwidth | 4.4GB/sec | vs | ![]() | 5.3GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 4 | ![]() | vs | ![]() | 4 |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | 150nm | vs | ![]() | 110nm | |
Texture Mapping Units | 8 | ![]() | vs | 4 | |
Texture Rate | 2.2 GTexel/s | ![]() | vs | 1.6 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 1.1 GPixel/s | vs | ![]() | 1.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2560x1600 | |
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VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 24 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | 300 Watts & 18 Amps |
DirectX | 8.1 | vs | ![]() | 9 | |
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Shader Model | 1.3 | vs | ![]() | 2.0 | |
Open GL | 1.3 | vs | ![]() | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | GeForce4 Ti 4800 SE is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 8.1 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2004 should be fully playable at max settings. | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture. It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |