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Gaming Performance Comparison

Recommended System Requirements
Game NVS 4200M GeForce GT 520M
Red Dead Redemption 2 2288% 2040%
Doom Eternal 1954% 1740%
Cyberpunk 2077 3181% 2840%
Call of Duty: Modern Warfare 2288% 2040%
Dragon Ball Z Kakarot 1373% 1220%
Microsoft Flight Simulator 3181% 2840%
Star Wars: Jedi - Fallen Order 3181% 2840%
Grand Theft Auto VI 3550% 3170%
Need For Speed Heat 2288% 2040%
Warcraft 3: Reforged 8% 18%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GT 520M are very slightly better than the Nvidia NVS 4200M.

The NVS 4200M was released less than a year after the GeForce GT 520M, and so they are likely to have similar driver support for optimizing performance when running the latest games.

The NVS 4200M and the GeForce GT 520M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The memory bandwidth of the NVS 4200M and the GeForce GT 520M are the same, which means the NVS 4200M and the GeForce GT 520M have equal limitations when it comes to graphical data transfer.

Both the NVS 4200M and the GeForce GT 520M have 48 Shader Processing Units. Having the same number of SPUs and using the same architecture means that the performance they offer can be compared by looking at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.

The GeForce GT 520M requires 12 Watts to run but there is no entry for the NVS 4200M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed810 MHzvs740 MHz
Boost Clock-vs-
ArchitectureFermi GF119Fermi GF119
OC Potential - vs Poor
Driver Support Poor vs Poor
Release Date22 Feb 2011vs05 Jan 2011
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - vs green tick
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - vs green tick
3840x2160 - green tick vs green tick -

GPU Memory

Memory1024 MBvs1024 MB
Memory Speed800 MHzvs800 MHz
Memory Bus64 Bitvs64 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth12.8GB/secvs12.8GB/sec
L2 Cache 128 KB green tick vs green tick 128 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units48vs48
Actual Shader Performance4%vs3%
Texture Mapping Units-vs8
Texture Rate-vs5.9 GTexel/s
Render Output Units-vs4
Pixel Rate-vs3 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections1vs1
HDMI Connections1vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power-12 Watts
Recommended PSU--

GPU Features

Shader Model4.1vs5
Open GL4.5vs4.5
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-2310M 2.1GHz
Recommended RAM-3 GB
Maximum Recommended Gaming Resolution-1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewNVS 4100M is an entry-level business card with support for special drivers that are certified for professional applications like Microsoft Office Suite, Hummingbird Exceed, Lotus Notes, etc. It's part of the NVS Mobile Series released by NVIDIA, in 2010/2011.
Though business cards have no driver support for games, some of them deliver astonishing performance (e.g. Quadro 6000, Tesla C2075). NVS 4100M does support DirectX 10.1 but the limited Memory Bus and all the rest put together result in poor gaming performance. Still, it should be enough to handle demanding games like, Crysis 2, on the lowest settings possible but games like Metro 2033 are probably unplayable at the lowest settings.
GeForce GT 520M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 740MHz.

The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 800MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 12W, it is suited for very small laptops.

Gaming benchmarks put its performance somewhat below a desktop GeForce GT 420.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce GT 520M.
Recommended CPU
Possible GPU Upgrades
GPU Variants