Recommended System Requirements | ||
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Game | Radeon HD 7430M | GeForce 320M |
Cyberpunk 2077 | 2559% | 2411% |
Assassins Creed: Valhalla | 2332% | 2197% |
Call of Duty: Black Ops Cold War | 2253% | 2122% |
Hitman 3 | 3359% | 3167% |
Grand Theft Auto VI | 3641% | 3433% |
FIFA 21 | 1241% | 1167% |
Far Cry 6 | 3747% | 3533% |
Genshin Impact | 2559% | 2411% |
World of Warcraft: Shadowlands | 3712% | 3500% |
Watch Dogs Legion | 2465% | 2322% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 320M are very slightly better than the AMD Radeon HD 7430M.
The Radeon HD 7430M has a 150 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 8 more Texture Mapping Units than the Radeon HD 7430M. As a result, the GeForce 320M exhibits a 2.4 GTexel/s better Texture Fill Rate than the Radeon HD 7430M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Radeon HD 7430M has a 150 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 4 more Render Output Units than the Radeon HD 7430M. As a result, the GeForce 320M exhibits a 1.2 GPixel/s better Pixel Fill Rate than the Radeon HD 7430M. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 7430M was released over a year more recently than the GeForce 320M, and so the Radeon HD 7430M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 320M.
The Radeon HD 7430M has 1024 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.
The Radeon HD 7430M has 160 Shader Processing Units and the GeForce 320M has 48. However, the actual shader performance of the Radeon HD 7430M is 48 and the actual shader performance of the GeForce 320M is 45. The Radeon HD 7430M having 3 better shader performance is not particularly notable, as altogether the GeForce 320M performs better when taking into account other relevant data.
The Radeon HD 7430M requires 7 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 16 Watts more than the Radeon HD 7430M to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the Radeon HD 7430M.
Core Speed | 600 MHz | ![]() | vs | 450 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | Terascale 2 Seymour PRO | Tesla MCP89 | |||
OC Potential | Fair |
![]() |
vs | Poor | |
Driver Support | Poor | vs | Poor | ||
Release Date | 07 Jan 2012 | ![]() | vs | 01 Apr 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | 3.1
|
![]() |
vs | - | |
---|---|---|---|---|---|
1600x900 | 2.3
|
vs | ![]() |
2.4
|
|
1920x1080 | 1.6
|
vs | ![]() |
1.7
|
|
2560x1440 | 1.2
|
![]() |
vs | - | |
3840x2160 | - | vs | ![]() |
0.1
|
Memory | 1024 MB | ![]() | vs | N/A | |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 667 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR3 | ![]() | vs | ![]() | DDR3 |
Memory Bandwidth | 14.4GB/sec | vs | ![]() | 21.3GB/sec | |
L2 Cache | 128 KB | ![]() |
vs | 0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 160 | ![]() | vs | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 2% | ![]() | vs | ![]() | 2% |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 8 | vs | ![]() | 16 | |
Texture Rate | 4.8 GTexel/s | vs | ![]() | 7.2 GTexel/s | |
Render Output Units | 4 | vs | ![]() | 8 | |
Pixel Rate | 2.4 GPixel/s | vs | ![]() | 3.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | 0 | |
DVI Connections | 1 | ![]() | vs | 0 | |
HDMI Connections | 1 | ![]() | vs | 0 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 7 Watts | ![]() | vs | 23 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | - |
DirectX | 11.0 | ![]() | vs | 10.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | 4.1 | |
Open GL | 4.3 | ![]() | vs | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | yes | yes | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | Intel Celeron Dual-Core 877 1.4GHz | ![]() | vs | Intel Core i3-M330 2.13GHz | |
---|---|---|---|---|---|
Recommended RAM | 4 GB | vs | ![]() | 2 GB | |
Maximum Recommended Gaming Resolution | 1280x720 | ![]() | vs | 1024x768 |
Performance Value | ![]() |
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Mini Review | Overview Radeon HD 7430M is an Entry-Level Mobile Graphics Card based on the second revision of the Terascale Architecture. Architecture The Second variant of the Terascale 2 Architecture is still manufactured with a 40nm technology and despite allowing more Stream Cores, their design remains more or less the same compared to the first variant. GPU It equips a GPU codenamed Seymour PRO which has 2 Compute Units activated and thus offers 160 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit runs at 600MHz. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is adequate. The memory clock operates at 900MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for HD3D, Eyefinity, App Acceleration, PowerPlay and other technologies. Power Consumption With a rated board TDP of 7W, it is suited for smaller laptops. Performance Gaming benchmarks put its performance slightly above a GeForce GT 415M. System Suggestions We recommend a Budget Processor (Intel Celeron Mobile and 4GB of RAM for a system with Radeon HD 7430M. | Overview GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture. Architecture Tesla was NVIDIA's First Unified Shader Architecture. GPU It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz. Memory The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system. Features DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies. Power Consumption With a rated board TDP of 14W, it may be used on very small notebooks. Performance Gaming benchmarks put its performance considerably above the desktop GeForce 210. |
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Recommended CPU | |||||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |