Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 660M GeForce GT 130M
Red Dead Redemption 2 435% 1974%
Cyberpunk 2077 635% 2749%
Doom Eternal 360% 1683%
Dragon Ball Z Kakarot 230% 1179%
Call of Duty: Modern Warfare 435% 1974%
Microsoft Flight Simulator 635% 2749%
FIFA 20 185% 1005%
Grand Theft Auto VI 718% 3069%
Star Wars: Jedi - Fallen Order 635% 2749%
Need For Speed Heat 435% 1974%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 660M are massively better than the Nvidia GeForce GT 130M.

The GeForce GTX 660M was released over three years more recently than the GeForce GT 130M, and so the GeForce GTX 660M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce GT 130M when running the latest games.

The GeForce GTX 660M has 1024 MB more video memory than the GeForce GT 130M, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce GTX 660M also has superior memory performance overall.

The GeForce GTX 660M has 38.4 GB/sec greater memory bandwidth than the GeForce GT 130M, which means that the memory performance of the GeForce GTX 660M is noticeably better than the GeForce GT 130M.

The GeForce GTX 660M has 384 Shader Processing Units and the GeForce GT 130M has 32. However, the actual shader performance of the GeForce GTX 660M is 365 and the actual shader performance of the GeForce GT 130M is 48. The GeForce GTX 660M having 317 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce GTX 660M delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GT 130M.

The GeForce GTX 660M transistor size technology is 27 nm (nanometers) smaller than the GeForce GT 130M. This means that the GeForce GTX 660M is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GT 130M.

The GeForce GTX 660M requires 50 Watts to run and the GeForce GT 130M requires 23 Watts. The GeForce GTX 660M requires 27 Watts more than the GeForce GT 130M to run. The difference is not significant enough for the GeForce GTX 660M to have a noticeably larger impact on your yearly electricity bills than the GeForce GT 130M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed835 MHzvs600 MHz
Boost Clock950 MHzvs-
ArchitectureKepler GK107-N13E-GE-A2G96b
OC Potential Poor vs Poor
Driver Support Good vs -
Release Date22 Mar 2012vs08 Jan 2009
GPU LinkGD LinkGD Link

Resolution Performance

green tick vs -
green tick vs -
green tick vs -
green tick vs -
green tick vs -

GPU Memory

Memory2048 MBvs1024 MB
Memory Speed1000 MHzvs800 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeGDDR5vsGDDR3
Memory Bandwidth64GB/secvs25.6GB/sec
L2 Cache 256 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units384vs32
Actual Shader Performance18%vs2%
Texture Mapping Units32vs-
Texture Rate26.7 GTexel/svs-
Render Output Units16vs-
Pixel Rate13.4 GPixel/svs-

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs1
DVI Connections0vs2
HDMI Connections0vs1
DisplayPort Connections-vs-

GPU Power Requirements

Max Power50 Wattsvs23 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.0
Open GL4.5vs2.1
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-3360M 2.8GHz-
Recommended RAM8 GB-
Maximum Recommended Gaming Resolution1600x900-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GTX 660M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

It equips a GPU Codenamed GK107-N13E-GE-A2 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is initially clocked at 835MHz and goes up to 950MHz, in Turbo Mode.

The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1000MHz.

DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 45W, it is suited for average sized laptops.

Gaming benchmarks indicate its performance is not too far from the desktop GeForce GTX 650.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 660M.
GeForce GT 130M is a middle-class level GPU of the 100M Series released by NVIDIA, in 2009.
Since it only supports DirectX up to 10, games that use DirectX 11 are not supported and unplayable.
It uses the 'G96b' architecture, same as GeForce 9700M GT, GeForce 9650M GT and GeForce 9600M GT, but features higher clock frequencies (higher than 9600M and 9650M but lower than 9700M) and lower power consumption. The technology is also different being 55nm instead of 65nm.
The performance is therefore somewhere between the GeForce 9600M GT and the GeForce 9700M GT.
Very demanding games like Metro 2033 or The Witcher 2 are probably unplayable, even at the lowest settings, while demanding games like Crysis 2 and Skyrim V can be played at low or medium settings (depending on the resolution used).
Recommended CPU
Possible GPU Upgrades
GPU Variants