Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce GTX 660M GeForce 8800M GT
Red Dead Redemption 2 435% 1714%
Halo: Reach 70% 476%
Cyberpunk 2077 635% 2392%
Call of Duty: Modern Warfare 435% 1714%
Doom Eternal 360% 1459%
Microsoft Flight Simulator 635% 2392%
Grand Theft Auto VI 718% 2671%
Dragon Ball Z Kakarot 230% 1019%
Star Wars: Jedi - Fallen Order 635% 2392%
Need For Speed Heat 435% 1714%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 660M are massively better than the Nvidia GeForce 8800M GT.

The GeForce 8800M GT has no core clock speed set, so any comparison between Texture and Pixel Fill Rates is not currently possible.

The GeForce GTX 660M was released over three years more recently than the GeForce 8800M GT, and so the GeForce GTX 660M is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the GeForce 8800M GT when running the latest games.

The GeForce GTX 660M has 2048 MB video memory, but the GeForce 8800M GT does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GTX 660M has 384 Shader Processing Units but the GeForce 8800M GT does not have an entry, so the two GPUs cannot be reliably compared in this area.

The GeForce GTX 660M requires 50 Watts to run but there is no entry for the GeForce 8800M GT.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed835 MHzvs-
Boost Clock950 MHzvs-
ArchitectureKepler GK107-N13E-GE-A2-
OC Potential Poor vs -
Driver Support Good vs -
Release Date22 Mar 2012vs01 Nov 2007
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
7.9
green tick vs -
1600x900
5.9
green tick vs -
1920x1080
4.4
green tick vs -
2560x1440
2.8
green tick vs -
3840x2160
1.8
green tick vs -

GPU Memory

Memory2048 MBvs-
Memory Speed1000 MHzvs-
Memory Bus128 Bitvs-
Memory TypeGDDR5vs-
Memory Bandwidth64GB/secvs-
L2 Cache 256 KB green tick vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units384vs-
Actual Shader Performance18%vs-
Technology28nmvs-
Texture Mapping Units32vs-
Texture Rate26.7 GTexel/svs-
Render Output Units16vs-
Pixel Rate13.4 GPixel/svs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)4096x2160vs2560x1600
VGA Connections0vs-
DVI Connections0vs-
HDMI Connections0vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power50 Watts-
Recommended PSU--

GPU Features

DirectX12.0vs10
Shader Model5.0vs4.0
Open GL4.5vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfireyesvsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i5-3360M 2.8GHz-
Recommended RAM8 GB-
Maximum Recommended Gaming Resolution1600x900-

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce GTX 660M is a Fast-Middle-Class Mobile Graphics Card based on the first revision of the Kepler Architecture.

Architecture
The Kepler Architecture was NVIDIA's big step to power efficiency. Each Stream Multiprocessor (SMX) now hosts 192 Shader Processing Units - against the 48 of older Fermi Architecture, and has been redesigned being now clocked at the same speed of the Central Unit. This means they are more energy efficient and will consequently lead to cooler operating temperatures. However, it also means they are weaker. It can be said that one Fermi SMX is as fast as 2 Kepler SMXs.
Additionally, and not available in all GPUs, Kepler also introduced the Boost Clock Feature. The Boost Clock is an even higher Clock Speed activated when in gaming mode and becomes the effective speed of the GPU.

GPU
It equips a GPU Codenamed GK107-N13E-GE-A2 which has 2 Stream Multiprocessors activated and thus offers 384 Shader Processing Units, 32 TMUs and 16 ROPs. The Central Unit is initially clocked at 835MHz and goes up to 950MHz, in Turbo Mode.

Memory
The GPU accesses a 2GB frame buffer of fast GDDR5, through a 128-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 1000MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for SLI, Kepler Boost, Optimus, CUDA, OpenCL, DirectCompute, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 45W, it is suited for average sized laptops.

Performance
Gaming benchmarks indicate its performance is not too far from the desktop GeForce GTX 650.

System Suggestions
We recommend a decent processor (Intel Core i5 Mobile) and 8GB of RAM for a system with GeForce GTX 660M.
This card does not exist. We leave it here to let people know
The GeForce 8 Series, a computer graphics processing unit, is the eighth generation of NVIDIA's GeForce line. The third major GPU architecture developed at NVIDIA, the GeForce 8 represents the company's first unified shader architecture. It competed primarily against ATI's Radeon HD 2000-series cards.
There has been, at times, controversy over the naming of GeForce 8 series chips, including due to previous-generation chips being repackaged with minor changes (or possibly none at all) with the new names implying they are derived from the newly-introduced GPU chip design featured by the flagship products.
Recommended CPU
-
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
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