Recommended System Requirements | ||
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Game | Radeon HD 4290 | Radeon X1650 SE |
Cyberpunk 2077 | 4297% | 2768% |
Hitman 3 | 5620% | 3631% |
Assassins Creed: Valhalla | 3921% | 2523% |
Resident Evil 8 | 4297% | 2768% |
FIFA 21 | 2118% | 1347% |
Grand Theft Auto VI | 6087% | 3936% |
Call of Duty: Black Ops Cold War | 3791% | 2438% |
Genshin Impact | 4297% | 2768% |
The Medium | 5386% | 3479% |
Far Cry 6 | 6262% | 4050% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1650 SE are significantly better than the AMD Radeon HD 4290.
The Radeon HD 4290 was released over three years more recently than the Radeon X1650 SE, and so the Radeon HD 4290 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon X1650 SE when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Radeon X1650 SE has 384 MB more video memory than the Radeon HD 4290, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the Radeon X1650 SE also has superior memory performance overall.
The Radeon X1650 SE has 25.6 GB/sec greater memory bandwidth than the Radeon HD 4290, which means that the memory performance of the Radeon X1650 SE is slightly better than the Radeon HD 4290.
The Radeon HD 4290 has 40 Shader Processing Units and the Radeon X1650 SE has 12. However, the actual shader performance of the Radeon HD 4290 is 18 and the actual shader performance of the Radeon X1650 SE is 4. The Radeon HD 4290 having 14 better shader performance is not particularly notable, as altogether the Radeon X1650 SE performs better when taking into account other relevant data.
The Radeon X1650 SE requires 42 Watts to run but there is no entry for the Radeon HD 4290. We would recommend a PSU with at least 350 Watts for the Radeon X1650 SE, but we do not have a recommended PSU wattage for the Radeon HD 4290.
Core Speed | 700 MHz | ![]() | vs | 500 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | RS880D | RV530 | |||
OC Potential | None |
![]() |
vs | - | |
Driver Support | - | vs | - | ||
Release Date | 01 Mar 2010 | ![]() | vs | 02 Jan 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | vs | ![]() | 512 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 800 MHz | |
Memory Bus | 32 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR2 | vs | ![]() | GDDR3 | |
Memory Bandwidth | - | vs | ![]() | 25.6GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 40 | ![]() | vs | 12 | |
---|---|---|---|---|---|
Actual Shader Performance | 1% | ![]() | vs | 0% | |
Technology | 55nm | ![]() | vs | - | |
Texture Mapping Units | 4 | ![]() | vs | - | |
Texture Rate | 2.8 GTexel/s | ![]() | vs | - | |
Render Output Units | 4 | ![]() | vs | - | |
Pixel Rate | 2.8 GPixel/s | ![]() | vs | - | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2048x1536 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 42 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | 350 Watts & 18 Amps |
DirectX | 10.1 | ![]() | vs | 9 | |
---|---|---|---|---|---|
Shader Model | 4.1 | ![]() | vs | 3.0 | |
Open GL | 3.2 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Radeon HD 4290 (IGP) is an integrated GPU on the AMD 890GX Chipset. It's based on the RS880D Core and offers 40 Shader Processing Units, 4 TMUs and 4 ROPs a 32-bit memory interface of either DDR2 (more commonly) or DDR3. The central unit runs, commonly, at up to 700MHz and the memory clock's operating speed depends on the system RAM's speed. Radeon HD 4290's performance depends on the users system configuration which will define the operating memory clock's speed and on the desktop manufacturer which decides its central unit's speed. Therefore, Radeon HD 4290, even if paired with DDR3 won't offer similar performance to the dedicated Radeon HD 4350. DirectX 11 games aren't supported. | ATI's 'R520' core (codenamed Fudo) is the foundation for a line of DirectX 9.0c and OpenGL 2.0 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the 'R300' core and is highly optimized for Shader Model 3.0. The Radeon X1000 series using the core was introduced on October 5, 2005, and competed primarily against nVidia's GeForce 7000 series. ATI released the successor to the R500 series with the R600 series on May 14, 2007. ATI does not provide official support for any X1000 series cards for Windows 7 |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |