Recommended System Requirements | ||
---|---|---|
Game | Radeon HD 4290 | GeForce 510 |
Cyberpunk 2077 | 4297% | 2913% |
Hitman 3 | 5620% | 3820% |
Assassins Creed: Valhalla | 3921% | 2656% |
Resident Evil 8 | 4297% | 2913% |
FIFA 21 | 2118% | 1420% |
Grand Theft Auto VI | 6087% | 4140% |
Call of Duty: Black Ops Cold War | 3791% | 2567% |
The Medium | 5386% | 3660% |
Genshin Impact | 4297% | 2913% |
Far Cry 6 | 6262% | 4260% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 510 are significantly better than the AMD Radeon HD 4290.
The Radeon HD 4290 has a 177 MHz higher core clock speed than the GeForce 510, but the GeForce 510 has 4 more Texture Mapping Units than the Radeon HD 4290. As a result, the GeForce 510 exhibits a 1.4 GTexel/s better Texture Fill Rate than the Radeon HD 4290. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The Radeon HD 4290 has a 177 MHz higher core clock speed than the GeForce 510 and the same number of Render Output Units. This results in the Radeon HD 4290 providing 0.7 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GeForce 510 was released over a year more recently than the Radeon HD 4290, and so the GeForce 510 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the Radeon HD 4290.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The GeForce 510 has 896 MB more video memory than the Radeon HD 4290, so is likely to be much better at displaying game textures at higher resolutions. This is supported by the fact that the GeForce 510 also has superior memory performance overall.
The GeForce 510 has 14.4 GB/sec greater memory bandwidth than the Radeon HD 4290, which means that the memory performance of the GeForce 510 is slightly better than the Radeon HD 4290.
The Radeon HD 4290 has 40 Shader Processing Units and the GeForce 510 has 48. However, the actual shader performance of the Radeon HD 4290 is 18 and the actual shader performance of the GeForce 510 is 50. The GeForce 510 having 32 better shader performance and an altogether better performance when taking into account other relevant data means that the GeForce 510 delivers a marginally smoother and more efficient experience when processing graphical data than the Radeon HD 4290.
The GeForce 510 transistor size technology is 15 nm (nanometers) smaller than the Radeon HD 4290. This means that the GeForce 510 is expected to run slightly cooler and achieve higher clock frequencies than the Radeon HD 4290. While they exhibit similar graphical performance, the GeForce 510 should consume less power than the Radeon HD 4290.
The GeForce 510 requires 25 Watts to run but there is no entry for the Radeon HD 4290. We would recommend a PSU with at least 300 Watts for the GeForce 510, but we do not have a recommended PSU wattage for the Radeon HD 4290.
Core Speed | 700 MHz | ![]() | vs | 523 MHz | |
---|---|---|---|---|---|
Boost Clock | - | vs | - | ||
Architecture | RS880D | Fermi GF119-200-A1 | |||
OC Potential | None | vs |
![]() | Fair | |
Driver Support | - | vs | Poor | ||
Release Date | 01 Mar 2010 | vs | ![]() | 29 Sep 2011 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
2.8
|
|
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
2.1
|
|
1920x1080 | - | vs | ![]() |
1.5
|
|
2560x1440 | - | vs | ![]() |
1.1
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | N/A | vs | ![]() | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | - | vs | ![]() | 898 MHz | |
Memory Bus | 32 Bit | vs | ![]() | 64 Bit | |
Memory Type | DDR2 | vs | ![]() | DDR3 | |
Memory Bandwidth | - | vs | ![]() | 14.4GB/sec | |
L2 Cache | - | vs | ![]() |
128 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 40 | vs | ![]() | 48 | |
---|---|---|---|---|---|
Actual Shader Performance | 1% | vs | ![]() | 2% | |
Technology | 55nm | vs | ![]() | 40nm | |
Texture Mapping Units | 4 | vs | ![]() | 8 | |
Texture Rate | 2.8 GTexel/s | vs | ![]() | 4.2 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 2.8 GPixel/s | ![]() | vs | 2.1 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 25 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | 300 Watts & 22 Amps |
DirectX | 10.1 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 4.1 | vs | ![]() | 5.0 | |
Open GL | 3.2 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | Intel Celeron G440 1.6GHz | |||
---|---|---|---|---|---|
Recommended RAM | - | 4 GB | |||
Maximum Recommended Gaming Resolution | - | ![]() | 1366x768 |
Performance Value | ![]() |
---|
Mini Review | Radeon HD 4290 (IGP) is an integrated GPU on the AMD 890GX Chipset. It's based on the RS880D Core and offers 40 Shader Processing Units, 4 TMUs and 4 ROPs a 32-bit memory interface of either DDR2 (more commonly) or DDR3. The central unit runs, commonly, at up to 700MHz and the memory clock's operating speed depends on the system RAM's speed. Radeon HD 4290's performance depends on the users system configuration which will define the operating memory clock's speed and on the desktop manufacturer which decides its central unit's speed. Therefore, Radeon HD 4290, even if paired with DDR3 won't offer similar performance to the dedicated Radeon HD 4350. DirectX 11 games aren't supported. | Overview GeForce 510 is an OEM only, Entry-Level Graphics Card based on the first revision of the Fermi Architecture. Architecture The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature. Fermi is also the first GPU architecture with fully cached memory access which increases memory performance. GPU It equips a GPU codenamed GF119-200-A1 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 523MHz. Memory The GPU accesses a 1GB frame buffer of DDR3, through a 128-bit memory interface. The size of the frame buffer is adequate. The Memory Clock Operates at 898MHz. Features DirectX 11.0 Support (11.0 Hardware Default) and support for 3D Vision Surround, PhysX, Realtime Raytracing and other technologies. Cooling Solution The Cooling Solution consists of a Single-Fan. Power Consumption With a rated board TDP of 25W, it requires at least a 300W PSU and it relies entirely on the PCI Slot for power, meaning no extra connectors are required. Performance Gaming benchmarks put its performance on average with Radeon HD 5450. System Suggestions We recommend a modest processor (Intel Celeron) and 4GB of RAM for a system with GeForce 510. |
---|
Recommended CPU | - | ||||
---|---|---|---|---|---|
Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |