Recommended System Requirements | ||
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Game | Radeon HD 4290 | Radeon X1050 |
Cyberpunk 2077 | 4297% | 7640% |
Hitman 3 | 5620% | 9968% |
Assassins Creed: Valhalla | 3921% | 6979% |
The Medium | 5386% | 9558% |
Resident Evil 8 | 4297% | 7640% |
FIFA 21 | 2118% | 3804% |
Call of Duty: Black Ops Cold War | 3791% | 6749% |
Grand Theft Auto VI | 6087% | 10790% |
Genshin Impact | 4297% | 7640% |
Far Cry 6 | 6262% | 11099% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 4290 are significantly better than the AMD Radeon X1050.
The Radeon HD 4290 has a 300 MHz higher core clock speed and the same number of Texture Mapping Units as the Radeon X1050. This results in the Radeon HD 4290 providing 1.2 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since the Radeon HD 4290 supports up to DirectX 10.1.
The Radeon HD 4290 has a 300 MHz higher core clock speed than the Radeon X1050 and the same number of Render Output Units. This results in the Radeon HD 4290 providing 1.2 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The Radeon HD 4290 was released over three years more recently than the Radeon X1050, and so the Radeon HD 4290 is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Radeon X1050 when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The Radeon HD 4290 and the Radeon X1050 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Radeon X1050 has 5.3 GB/sec greater memory bandwidth than the Radeon HD 4290, which means that the memory performance of the Radeon X1050 is marginally better than the Radeon HD 4290.
The Radeon HD 4290 has 40 Shader Processing Units and the Radeon X1050 has 4. However, the actual shader performance of the Radeon HD 4290 is 18 and the actual shader performance of the Radeon X1050 is 1. The Radeon HD 4290 having 17 better shader performance is not particularly notable, as altogether the Radeon X1050 performs better when taking into account other relevant data.
The Radeon HD 4290 transistor size technology is 55 nm (nanometers) smaller than the Radeon X1050. This means that the Radeon HD 4290 is expected to run massively cooler and achieve higher clock frequencies than the Radeon X1050. While they exhibit similar graphical performance, the Radeon HD 4290 should consume less power than the Radeon X1050.
The Radeon X1050 requires 24 Watts to run but there is no entry for the Radeon HD 4290. We would recommend a PSU with at least 300 Watts for the Radeon X1050, but we do not have a recommended PSU wattage for the Radeon HD 4290.
Core Speed | 700 MHz | ![]() | vs | 400 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | RS880D | RV370 | |||
OC Potential | None | vs |
![]() | Fair | |
Driver Support | - | vs | - | ||
Release Date | 01 Mar 2010 | ![]() | vs | 07 Dec 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | N/A | ![]() | vs | ![]() | 128 MB |
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Memory Speed | - | vs | ![]() | 333 MHz | |
Memory Bus | 32 Bit | vs | ![]() | 64 Bit | |
Memory Type | DDR2 | ![]() | vs | ![]() | DDR2 |
Memory Bandwidth | - | vs | ![]() | 5.3GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 40 | ![]() | vs | 4 | |
---|---|---|---|---|---|
Actual Shader Performance | 1% | ![]() | vs | 0% | |
Technology | 55nm | ![]() | vs | 110nm | |
Texture Mapping Units | 4 | ![]() | vs | ![]() | 4 |
Texture Rate | 2.8 GTexel/s | ![]() | vs | 1.6 GTexel/s | |
Render Output Units | 4 | ![]() | vs | ![]() | 4 |
Pixel Rate | 2.8 GPixel/s | ![]() | vs | 1.6 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | 0 | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 24 Watts | |||
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Recommended PSU | - | 300 Watts & 18 Amps |
DirectX | 10.1 | ![]() | vs | 9 | |
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Shader Model | 4.1 | ![]() | vs | 2.0 | |
Open GL | 3.2 | ![]() | vs | 2.0 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | no | vs | ![]() | yes | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | Radeon HD 4290 (IGP) is an integrated GPU on the AMD 890GX Chipset. It's based on the RS880D Core and offers 40 Shader Processing Units, 4 TMUs and 4 ROPs a 32-bit memory interface of either DDR2 (more commonly) or DDR3. The central unit runs, commonly, at up to 700MHz and the memory clock's operating speed depends on the system RAM's speed. Radeon HD 4290's performance depends on the users system configuration which will define the operating memory clock's speed and on the desktop manufacturer which decides its central unit's speed. Therefore, Radeon HD 4290, even if paired with DDR3 won't offer similar performance to the dedicated Radeon HD 4350. DirectX 11 games aren't supported. | Radeon X1050 is an entry-level GFX based on the 110nm variant of the R300 architecture. It's based on the RV370 Core and offers 4 Pixel Shaders, 4 TMUs and 4 ROPs, on a 64-bit of standard DDR2. The central unit runs at 400MHz and the memory clock operates at up to 333MHz. Expect a TDP of up to 24 Watt. Radeon X1050 is not related to the rest of the X1000 Series GPUs due to being based on the R300 architecture and not on the R500. Its performance is relatively limited - even for DirectX 9 based games. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | N/A | N/A | |||
GPU Variants | - | - |