Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce Go 6600 GeForce 9500M
Cyberpunk 2077 6432% 6875%
Assassins Creed: Valhalla 5874% 6280%
Call of Duty: Black Ops Cold War 5680% 6073%
FIFA 21 3195% 3419%
Microsoft Flight Simulator 5680% 6073%
World of Warcraft: Shadowlands 9264% 9900%
Watch Dogs Legion 6201% 6628%
Horizon: Zero Dawn 6085% 6505%
Grand Theft Auto VI 9091% 9715%
Genshin Impact 6432% 6875%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce Go 6600 are very slightly better than the Nvidia GeForce 9500M.

The GeForce 9500M has no core clock speed set, so any comparison between Texture and Pixel Fill Rates is not currently possible.

The GeForce 9500M was released over a year more recently than the GeForce Go 6600, and so the GeForce 9500M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce Go 6600.

Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.

The GeForce Go 6600 has 256 MB video memory, but the GeForce 9500M does not have an entry, so the two GPUs cannot be reliably compared in this area.

Both the GeForce Go 6600 and the GeForce 9500M have 0 Shader Processing Units. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed375 MHzvs-
Boost Clock-vs-
ArchitectureNV43M-
OC Potential - vs -
Driver Support - vs -
Release Date29 Sep 2005vs02 Jan 2008
GPU LinkGD LinkGD Link
Approved
Comparison

GPU Memory

Memory256 MBvs-
Memory Speed300 MHzvs-
Memory Bus128 Bitvs-
Memory TypeDDR2vs-
Memory Bandwidth9.6GB/secvs-
L2 Cache - vs -
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units-vs-
Actual Shader Performance-vs-
Technology-vs-
Texture Mapping Units-vs-
Texture Rate-vs-
Render Output Units-vs-
Pixel Rate-vs-
Comparison

GPU Outputs

Max Digital Resolution (WxH)-vs2560x1600
VGA Connections0vs-
DVI Connections0vs-
HDMI Connections0vs-
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power--
Recommended PSU--

GPU Features

DirectX9vs10
Shader Model3.0vs4.0
Open GL2.0vs2.1
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsyes
Comparison

GPU Supporting Hardware

Recommended Processor--
Recommended RAM--
Maximum Recommended Gaming Resolution--

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewNVIDIA GeForce Go 6600 is the mobile version of the fairly weak GeForce 6600.
Unlike the previous GPUS on the series, not only it uses DDR2 memory type, it can use up to 256MB of dedicated memory so it might be able to run most of the old games fluently and old demanding games like Caesar IV on low (most likely) or medium settings (depending on the resolution).
Still, it can't handle today's current games.
Also known as GeForce 9500M GE
It had previously been thought that NVIDIA had decided to drop the G and NV nomenclature for a D (for Desktop) nomenclature on their processors. Following the D is the generation number and the target market indicator. NVIDIA's official designations for target markets include Mainstream, Performance, and Enthusiast. For example, the D9E indicates a 9th generation Desktop GeForce video card for the Enthusiast market[1]. However, NVIDIA has actually forked their codenames into those of graphics processors, and those of graphics cards. The GPU cores have kept the prefix 'G' and future versions will include the prefix 'GT'; whereas the actual cards are now codenamed as D, generation number and target market.
Recommended CPU
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Possible GPU Upgrades
N/A
N/A
GPU Variants
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