Select any two GPUs for comparison
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Gaming Performance Comparison

Recommended System Requirements
Game GeForce 610M GeForce 320M
Red Dead Redemption 2 2040% 2278%
Cyberpunk 2077 2840% 3167%
Dragon Ball Z Kakarot 1220% 1367%
Microsoft Flight Simulator 2840% 3167%
Call of Duty: Modern Warfare 2040% 2278%
Doom Eternal 1740% 1944%
FIFA 20 1040% 1167%
Grand Theft Auto VI 3170% 3533%
Need For Speed Heat 2040% 2278%
Halo: Reach 580% 656%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 610M are very slightly better than the Nvidia GeForce 320M.

The GeForce 610M has a 288 MHz higher core clock speed than the GeForce 320M, but the GeForce 320M has 8 more Texture Mapping Units than the GeForce 610M. As a result, the GeForce 320M exhibits a 1.3 GTexel/s better Texture Fill Rate than the GeForce 610M. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 610M has a 288 MHz higher core clock speed than the GeForce 320M and the same number of Render Output Units. This results in the GeForce 610M providing 2.3 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The GeForce 610M was released over a year more recently than the GeForce 320M, and so the GeForce 610M is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 320M.

The GeForce 610M has 1024 MB video memory, but the GeForce 320M does not have an entry, so the two GPUs cannot be reliably compared in this area.

Both the GeForce 610M and the GeForce 320M have 48 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the GeForce 610M is 71 and by the GeForce 320M is 45. Knowing that the shader performance of the GeForce 610M is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.

The GeForce 610M requires 20 Watts to run and the GeForce 320M requires 23 Watts. The GeForce 320M requires 3 Watts more than the GeForce 610M to run. The difference is not significant enough for the GeForce 320M to have a noticeably larger impact on your yearly electricity bills than the GeForce 610M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed738 MHzvs450 MHz
Boost Clock-vs-
ArchitectureFermi GF119Tesla MCP89
OC Potential Poor vs Poor
Driver Support Poor vs Poor
Release Date01 Dec 2011vs01 Apr 2010
GPU LinkGD LinkGD Link
Approved
Comparison

Resolution Performance

1366x768
4.1
green tick vs -
1600x900
2.7
green tick vs
2.4
1920x1080
1.8
green tick vs
1.7
2560x1440
1.3
green tick vs -
3840x2160 - vs green tick
0.1

GPU Memory

Memory1024 MBvsN/A
Memory Speed900 MHzvs667 MHz
Memory Bus64 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth14.4GB/secvs21.3GB/sec
L2 Cache 128 KB green tick vs 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%
Comparison

GPU Display

Shader Processing Units48vs48
Actual Shader Performance3%vs2%
Technology40nmvs40nm
Texture Mapping Units8vs16
Texture Rate5.9 GTexel/svs7.2 GTexel/s
Render Output Units8vs8
Pixel Rate5.9 GPixel/svs3.6 GPixel/s
Comparison

GPU Outputs

Max Digital Resolution (WxH)2560x1600vs2560x1600
VGA Connections1vs0
DVI Connections1vs0
HDMI Connections1vs0
DisplayPort Connections-vs-
Comparison

GPU Power Requirements

Max Power20 Wattsvs23 Watts
Recommended PSU--

GPU Features

DirectX12.0vs10.0
Shader Model5.0vs4.1
Open GL4.5vs3.3
Open CL-vs-
Notebook GPUyesyes
SLI/Crossfirenovsno
Dedicatedyesvsno
Comparison

GPU Supporting Hardware

Recommended ProcessorIntel Core i3-2310M 2.1GHzvsIntel Core i3-M330 2.13GHz
Recommended RAM4 GBvs2 GB
Maximum Recommended Gaming Resolution1366x768vs1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewOverview
GeForce 610M is a entry-level Mobile Graphics Card based on the second revision of the Fermi Architecture.

Architecture
The Fermi Architecture is manufactured with a 40nm technology and uses a technique known as Hot Clocking: The Shaders are clocked twice as fast as the Central Unit. While this leads to a reasonable performance boost, it causes enormous amounts of energy dissipation, leading, ultimately, to a significantly higher operating temperature.
Fermi is also the first GPU architecture with fully cached memory access which increases memory performance.

GPU
It equips a GPU Codenamed GF119 which has 1 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 8 TMUs and 4 ROPs. The Central Unit is clocked at 738MHz.

Memory
The GPU accesses a 1GB frame buffer of DDR3, through a 64-bit memory interface. The size of the frame buffer is exaggerated and no way benefits the GPU. The Memory Clock Operates at 900MHz.

Features
DirectX 11.0 Support (11.0 Hardware Default) and support for Optimus, 3D Vision Surround, PhysX, Realtime Raytracing and other technologies

Power Consumption
With a rated board TDP of 20W, it is suited for small laptops.

Performance
Gaming benchmarks indicate its performance is on average with GeForce GT 520M.

System Suggestions
We recommend a modest processor (Intel Core i3 Mobile) and 4GB of RAM for a system with GeForce 610M.
Overview
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Architecture
Tesla was NVIDIA's First Unified Shader Architecture.

GPU
It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

Memory
The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

Features
DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Performance
Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
Possible GPU Upgrades
N/A
N/A
GPU Variants
-
-

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