Select any two GPUs for comparison

Gaming Performance Comparison

Recommended System Requirements
Game Radeon HD 6520G GeForce 320M
Red Dead Redemption 2 2436% 2278%
Cyberpunk 2077 3383% 3167%
Dragon Ball Z Kakarot 1464% 1367%
Microsoft Flight Simulator 3383% 3167%
Call of Duty: Modern Warfare 2436% 2278%
Doom Eternal 2080% 1944%
FIFA 20 1251% 1167%
Grand Theft Auto VI 3774% 3533%
Need For Speed Heat 2436% 2278%
Halo: Reach 706% 656%

In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 320M are very slightly better than the AMD Radeon HD 6520G.

The GeForce 320M has a 50 MHz higher core clock speed and the same number of Texture Mapping Units as the Radeon HD 6520G. This results in the GeForce 320M providing 0.8 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.

The GeForce 320M has a 50 MHz higher core clock speed than the Radeon HD 6520G and the same number of Render Output Units. This results in the GeForce 320M providing 0.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.

The Radeon HD 6520G was released over a year more recently than the GeForce 320M, and so the Radeon HD 6520G is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce 320M.

The Radeon HD 6520G and the GeForce 320M have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.

The GeForce 320M has 21.3 GB/sec greater memory bandwidth than the Radeon HD 6520G, which means that the memory performance of the GeForce 320M is slightly better than the Radeon HD 6520G.

The Radeon HD 6520G has 320 Shader Processing Units and the GeForce 320M has 48. However, the actual shader performance of the Radeon HD 6520G is 83 and the actual shader performance of the GeForce 320M is 45. The Radeon HD 6520G having 38 better shader performance is not particularly notable, as altogether the GeForce 320M performs better when taking into account other relevant data.

The Radeon HD 6520G requires 35 Watts to run and the GeForce 320M requires 23 Watts. The Radeon HD 6520G requires 12 Watts more than the GeForce 320M to run. The difference is not significant enough for the Radeon HD 6520G to have a noticeably larger impact on your yearly electricity bills than the GeForce 320M.

Game FPS Benchmarks On Ultra

GPU Architecture

Core Speed400 MHzvs450 MHz
Boost Clock-vs-
ArchitectureBeaverCreekTesla MCP89
OC Potential - vs Poor
Driver Support - vs Poor
Release Date14 Jun 2011vs01 Apr 2010
GPU LinkGD LinkGD Link

Resolution Performance

1366x768 - green tick vs green tick -
1600x900 - vs green tick
1920x1080 - vs green tick
2560x1440 - green tick vs green tick -
3840x2160 - vs green tick

GPU Memory

Memory Speed-vs667 MHz
Memory Bus128 Bitvs128 Bit
Memory TypeDDR3vsDDR3
Memory Bandwidth-vs21.3GB/sec
L2 Cache 0 KB green tick vs green tick 0 KB
Delta Color Compression no vs no
Memory Performance 0% green tick vs green tick 0%

GPU Display

Shader Processing Units320vs48
Actual Shader Performance4%vs2%
Texture Mapping Units16vs16
Texture Rate6.4 GTexel/svs7.2 GTexel/s
Render Output Units8vs8
Pixel Rate3.2 GPixel/svs3.6 GPixel/s

GPU Outputs

Max Digital Resolution (WxH)-vs2560x1600
VGA Connections0vs0
DVI Connections0vs0
HDMI Connections0vs0
DisplayPort Connections-vs-

GPU Power Requirements

Max Power35 Wattsvs23 Watts
Recommended PSU--

GPU Features

Shader Model5.0vs4.1
Open GL4.0vs3.3
Open CL-vs-
Notebook GPUyesyes

GPU Supporting Hardware

Recommended Processor-Intel Core i3-M330 2.13GHz
Recommended RAM-2 GB
Maximum Recommended Gaming Resolution-1024x768

Gaming Performance Value

Performance Value

GPU Mini Review

Mini ReviewRadeon HD 6520G is an integrated mobile graphics card in some of AMD's mid-range APUs.
Its performance depends largely on the processor it's embedded on and on the system's memory configuration which, if dual-channeled, should provide modest gaming at 720p in some modern games.
GeForce 320M is an Integrated Mobile Graphics Card based on the Second Revision of the Tesla Architecture.

Tesla was NVIDIA's First Unified Shader Architecture.

It equips a GPU Codenamed Tesla MCP89 which has 4 Stream Multiprocessors activated and thus offers 48 Shader Processing Units, 16 TMUs and 8 ROPs. The Central Unit is clocked at 450MHz.

The GPU also Shares the System's RAM which varies from laptop to laptop. Typically, the GPU reserves 256MB. Depending on whether or not the system's RAM is Dual-Channeled, it can access either a 64-bit or 128-bit memory interface. The operating memory clock also depends on the at which speed the System's RAM is running and is limited by the highest operating speed that the Processor supports. It is then obvious the Memory Bandwidth depends on a lot of factors and thus this Graphics Card performance may vary heavily from system to system.

DirectX 10.1 Support (10.0 Hardware Default) and support for NVIDIA PureVideo HD Technology, Dual-stream Hardware Acceleration, PhysX, CUDA, HybridPower and other technologies.

Power Consumption
With a rated board TDP of 14W, it may be used on very small notebooks.

Gaming benchmarks put its performance considerably above the desktop GeForce 210.
Recommended CPU
Possible GPU Upgrades
GPU Variants